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  Product:Thesius XII - Scrolling Shoot'em Up for Amiga Computers






      Thesius XII is a challenging, high action, space fantasy shoot'em up. Thesius XII is similar in design to IREM's classic 'R-TYPE' tm, Although we consider it more a blend between that and my personal favourite, 'Silk Worm' tm.

      Thesius features three levels to battle through, each level is set within it's own unique scenario, containing various sound tracks and two major guardians per level. Throughout your battle, you'll encounter over 120 unique and highly aggressive alien objects, all of which, have one small idea on their very small minds, Destroy You.... (which is something they're very good at.. ;)

      Prior to 16,Sep,2003 a multi level version had never been released, as the game wasn't complete. However we felt that it was a shame to not release what we had, even though it's not finished. So through the magic of emulation, some 8 years later, this version is basically a 3 level edition of the game, minus the final two levels (which are no where near complete) and lots of polish.


      Thesius XII v95 (Aminet demo) was first reviewed in the August 1995 issue of 'Amiga Format' in their PD section. In the following issue it again was featured (along side a number of other great products and talented developers) in a special article focusing upon the new torchbearers upon the Amiga.





     Comments:

'Thesius XII: As slick and as action packed a shoot-em up as many full priced releases. Thesius demonstrates the power of cooperation between Amiga enthusiasts.' (Amiga format, september,1995 - View Scan)


     Main Features:

Three levels, over 35 screens long.
Two main guardians per level
Special pre mission briefing terminals.
Dynamic Copper Display System. (Max of 384 Colours on Screen even on OCS / ECS machines.)
Solid Hunk File System for Advanced Memory Management.
Smart 'Ram Disk' Buffering for faster load times.
Hardware Sprite Multiplexing.
Up to 13 layers of parallax.
50 Frames Per Second game play even on Amiga 500's.
Auto CPU detection and SFX Level reduction (overlay objects only, none game play important...)
16 various sound modules. (including Intro/ High scores / Game completion)
Over 300k of Digital Speech SFX's
Compatible from A500 to A4000 (68000->68060)



     Development Tidbits:

Completely Developed in pure 680x0 assembly.
2.9 Megs of Source Code. (Not including development tools)



     Emulation Compatibility Issues:

     We recommend the Latest version of WinUAE. The latest versions seem to give the most accurate emulation of the game. There's still a few small glitches (mostly now with sound, and display changes), but nothing now to real prevent stop you from getting an idea of how the current state of the game....So we've supplied a ADF (win zipped) version so enjoy.





Order:
Pricing : FreeWare



System Requirements:

System: Amiga 500, Amiga 600, Amiga 1200, Amiga 3000, Amiga 400
Cpu: Thesius XII has no special processor requirements and is fully compatible with 68000,68010,68020,68030,68040 & 68060 processors.
ChipSet: Thesius XII was designed for the OCS chipset, but is compatible with ECS and AGA.
Memory: Requires a minimum of ONE Megabyte of ram, or to be more specific, it requires a min of '380k Chip' and around 480K of other memory, be it FAST, Fake FAST or even CHIP.
OS: OS1.1 or higher. Note to OS2.x / OS3.x users with only ONE megabyte of ram, will probably NOT be able to run Thesius XII. (Sorry!)


 

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