Heroes Quest is a
PlayBasic game making
competition in the spirit of great action heroes like
Indiana Jones and Lara Croft. Where
contestants must design and build a platform game based
upon their very own action adventure hero.
NOTE: This competition is now
closed. Check the
forums for the results.
(Last Updated: 2nd,Oct,2008)
Contestants participating in the Heroes Quest
competition are required to design and ultimately create
a video game based upon their own unique hero character and
storyline. The story will revolve around the hero
character completing a particular quest. Designers may
choose between two primary quest objectives, those being
Treasure Hunter or The Rescuer.
A combination of these would also be acceptable.
The finished game will allow players to
the hero character running, jumping, sliding, swinging,
crawling etc etc, through the game environments to
fulfill the quest objective.
Judges will be rating submissions across four
primary categories. Covering the games playability
(fun factor), Graphical presentations,
Music/Sounds as well any technical achievements.
The contest is FREE to
enter and includes a prize pool worth
growing) thanks to our wonderful
The aim of the Heroes Quest
competition is not just a challenge for contestants
programming abilities, but their overall design creativity
within the given constraints. While
designers are free to dream up virtually any character and
story line they see fit, the story must encapsulate
one of the two primary quest objectives. Those
being the Treasure Hunter or
utilizing the treasure objective, will require the hero
character retrieve various artifacts from the game world.
Game designs utilizing the rescue objective,
will require the hero character rescue a key identity.
This person could be the obvious clichés such as a prince / princess, but it could in
fact be anyone pivotal to the games storyline. Such as a
parent, a long lost twin or a pet rabbit.
Contestants may choose whichever objective they prefer,
how they interpret it's totally up to them. While we're
encouraging contestants think laterally about their
game design/characters, in the hope that it might inspire
to come up with something the feels familiar (aka Indiana Jones or a
but perhaps presents a new slant upon an old chestnut.
Contestants are not obligated to do so.
If you're not sure about your game design and
need a clarification ? Then
feel free to contact (Kevin Picone) or post
your questions in the
/ Questions thread in the Heroes Quest forums
Interested in supporting amateur game designers ?
Contact Kevin Picone
for more information.