Hi everybody!
I'm working on a game in my spare time that I've been planning for years. Things are a little rough since my mathematical skills are not actually "skills" at all, and a space game does seem to incorporate quite a bit of that

You can find it here:
http://www.geocities.com/esper_ian/games.htmlAnyway, here are some of the specs:
-takes place in a huge, unbroken galaxy
-randomly generated map (except our own solar system), so a different game every time
-anywhere from 25-75 randomly generated stars, each with 2-15 orbiting planets
-explore the whole galaxy: planets are only visible on short-range sensors until you discover them
-a variety of functions to perform on each planet: start a colony, begin mining operations, or send a landing party to explore
-hyperdrive! For the cost of a little extra fuel, double your ship's speed.
-simple particle engine to render things like stars, engine exhaust, scanner rays, laser and missile blasts*, and explosions*.
-completely open-ended, non-linear gameplay. Do what you want, when you want to do it!
*-not yet implemented
And some of what will be in the final game
-choose between 4 Terran ships, and trade, buy, or earn up to 12 alien ships
-a vast array of weapons, equipment, and crew to arm yourself with... fully customize your ship
-turn-based tactical combat scenarios
-4 alien races to meet, trade with, fight, and open diplomatic relations with.
-a living universe with a constantly-changing population
-a full soundtrack with a complete musical score and unique sound effects
And here are some screen caps:

The beginning of your long trek through the stars...

Your starmap. Notice how only the planets of our solar system are revealed...
(Note: the mouse pointer in this shot is photoshopped because it didn't show up in the screen cap)

Scanning a planet before entering orbit can save your ship the difficulties of entering an unknown atmosphere.

In orbit around the fifth planet in the Betelgeuse star system.
(Note: the menu options have been photoshopped in, since I hadn't done them yet... they're finished now)
It will take a while to complete, but work is coming along quite nicely. Eventually I want to do up a nice pdf manual to pack with the game. Also, anyone who wants to lend a hand to fixing some bugs is more than welcome. Here are a few of them:
-some planets are there physically, but not visibly
-the count of planets around some stars is off, and some planet numbers are doubled up. The first planet is sometimes listed as the second.
-some planets and stars overlap, which is especially annoying when they encroach into our solar system. I couldn't find Pluto the other day because Orion Prime was in the way.
-some others I can't think of off the top of my head
Any bug fixers/alpha testers are welcome to lend a hand.