PlayBasic V1.63w ->PlayBasic V1.64 (WIP) Gallery.

Started by kevin, August 06, 2008, 01:00:07 PM

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kevin

  PlayBasic V1.63 -> PlayBasic V1.64 Gallery

The following pictures are of new functionality being added to PlayBasic during July->Aug 2008.     For more information, read the blog :)



See Upgrade Announcements

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New Features Anti Aliased Line DRawing + Bilinear filtering during image scaling with Alpha Channel support.


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 Various Sprite / Texture Mapper Changes.

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More sprite engine features. 

ATLUS


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#5

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Tinted Sprites With Alpha ADD Blending.

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#7
 PlayBasic V1.63w Release Candidate #2

    This version adds the combination gouraud modes into the texture mapper. Bellow is just the standard test sprite scene Texel level Gouraud Addition and output Alpha Addition.


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#8
 PlayBasic V1.63w Release Candidate #2

    This shot shows the updated GouraudSHADE spirte draw mode.    Previously the shade routine would use special Intensity values at the sprites corners.  This is no longer supported.  The updated version uses the RGB values in the sprite corners.  This is lot more flexible and allows the sprite to shaded & colourized.   You can easily replicate the originally intensity behavior  by packing the Intensity level into an RGB value with the same level of R,G,B ie. RGB(Intensity,Intensity,Intensity). 
 
      Bellow is the standard test sprite scene showing texel level Gouraud Fade/Colourizre (with compression) and output Alpha Addition.


PlayBasic V1.63w Release Candidate #3

     The second shot shows that TextureQuad can now using filter and respond to InkModes.



kevin

 PlayBasic V1.63w Release Candidate #6

     BlurImage has been updated in RC6,  it's about 3 times faster now.   Here's a piccy..

ATLUS


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PlayBasic V1.64

     This piccy show how you can use PB1.64's  new Gouraud Shade sprite modes to create lighting effects for the backdrop.  The shadows and foreground sprites are simply filtered rectangles. 


kevin


PlayBasic V1.64 - New Font Engine

    Bellow is a WIP picture of the new PlayBasic font engine, in this picture, the engine is demonstrating a compressed Tinted Alpha bitmap font.  The engine support alpha channel and real time tinting, so the bitmap can be coloured in and alpha blended in real time.

   

kevin

#13
 PlayBasic V1.64 - Font BackDrop Colour

   The new font engine allows alpha blending text between with the destination buffer or a selected backdrop colour.  Here it's blending with a bright purple just to make it nice and obvious.

 

kevin

#14
 PlayBasic V1.64i  - Platform game revisited

    If you've downloaded PLayBasic 1.63 learning edition,  then you've probably seen the Platform Game demos that are included in the example pack.   Those demos are as old as the hills now, and don't really reflect PlayBasic 1.63, let alone 1.64 edition.   Which has a new graphics engine.

    At the moment, I've no real graphics to add to the demo so I'm just using a clouds from the Shadow of the beast and backdrop picture from the web as place holders.   In the backdrop the clouds are cross fading with the backdrop and the piccy is spinning.   Other changes are the sprites now use the tinting feature to colour them in real time (randomly) and it's running in bigger screen.