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Edge of Disgrace by Booze Design

Started by kevin, October 29, 2008, 10:47:59 PM

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kevin

 
A friend of mine Dan sent this today,, enjoy :)

Quote
Hi Kev!

How are things?

Just wanted to point out this new C64 demo to you - "Edge of Disgrace" by Booze Design, released at X'2008 a couple days back.
The pinnacle of coding has now been achieved, all us mortals should just give up.

Youtube videos (looks a bit ugly)
Part 1
http://www.youtube.com/watch?v=yFdjWSaDlIo




Part 2
http://www.youtube.com/watch?v=0b4uGv-9xpw




Or if you have an emulator installed and want to see it in full quality, grab it from here:
http://www.boozedesign.com/pub/EdgeOfDisgrace.zip

After you get over your shock, let me know what you thought of it. By the way, the other releases from the same demo-comp weren't too bad either.


CCS64 - A Commodore 64 Emulator
http://www.computerbrains.com/ccs64/


 PS.  I recommend running it through CCS64 Version 2 there's a few music errors, but it runs better than version 3


kevin

#1

Challenge

    Here's a bit of a challenge for those budding PlayBasic Demo Programmers out there.  How many effects from the 'Edge of Disgrace" can you recreate in PlayBasic ? - Shouldn't be too much trouble right ? :)

    Be sure to post your examples (Here) and i'll compile them all on the Source Code board.   Just for something completely different :)


thaaks

I think I can do the rotating star  ;D

They do all of this in 64KB, right? Pretty amazing stuff  :o

kevin

#3
  This is a Commodore 64 demo, the limitations they're under are enormous.   

  A the number of the effects are fairly trivial in the 32bit wonderland we live in, were everything is spoon feed to us,  but doing it on 8bit C64, now that's fairly select group of coders!


kevin


Emulator for C64, the C128, the VIC20, almost all PET models, the PLUS4 and the CBM-II (aka C610).
http://www.viceteam.org/

kevin

 More C64 news :)

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And another incredible happening is that someone has discovered another way to play 8 bit samples on the 64, but this time, there is the possibility of having 6 channels of samples happening at once (2 samples mixed onto each SID voice), as well as being able to apply the built in SID filtering to the samples on a per voice basis.  The first ever 4 channel music made with this method was released at X'2008, to shouts of "Amiga!". An MP3 of it is here, remember, this was recorded off a normal 64!! 

http://oxyron-party.untergrund.net/fanta_in_space.mp3


  It's scary just how far you can push the old C64 SID chip.



LemonWizard

omg wow! These... are insane...
your talking about a frikkin C64 DOING THIS??
OMG
this is.. so interesting. How would you even BEGIN to do this on an 8 bit system 0_0...

kevin

#7
    Well, learning assembly would be a good start,  but that's not much of help unless you know how such effects work, and can see an implementation on the hardware.   The latter is what makes this so difficult to do.