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Topic: PlayShape WIP (Read 1736 times)
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PlayShape WIP
«
on:
March 08, 2009, 09:12:10 AM »
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Play Shape (WIP THREAD)
This thread will contain update information/ideas/changes etc that are being made to PlayShape.
What is PlayShape ?
-> PlayShape is vector outline tool for polygonal collision in PayBasic.
Features
* Basic Editing tools (Add, Insert, Move, Delete)
* Import (Raster To vector)
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Get Release Version
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Kevin Picone
www.UnderwareDesign.com
Member
Development Team
Re: PlayShape WIP
«
Reply #1 on:
March 08, 2009, 09:20:17 AM »
Play Shape V0.07 (WIP)
Been wanting to give some of the old tools a bit of revision for a time now and PLayShape had happened to be first in line. The main changes so far have been moving from the WinGUI to
FlexiGUI
. It's a bit tricky, as the GUI logic only ever considered the two possible input layers, those being the Menu/Scroll bars being over the screen. In this version, there's 3 possible mouse positions. So the logic needed some tweaking, and still does to be honest. Just to make sure that when you click the mouse, the correct thing reacts and only that . Not a lot of code, just tweaking the logic.
Piccy attached.
PlayShape_V007_Moved_To_FlexiGUI.jpg
(50.51 KB, 681x550 - viewed 303 times.)
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Kevin Picone
www.UnderwareDesign.com
Member
Development Team
Re: PlayShape WIP
«
Reply #2 on:
March 24, 2009, 07:03:14 AM »
Play Shape V0.08 Released
Uploaded the current build of PlayShape to the tools board. This version just uses the Flexi GUI & Menu stuff mainly.
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Kevin Picone
www.UnderwareDesign.com
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