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Author Topic: Rendering Picture Collage/ Tunnels  (Read 199 times)
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« on: April 01, 2012, 11:55:43 AM »


 Rendering Picture Collage/ Tunnels

     Been knocking up a few collage maker things as cheap way of making a face book banner (yawn).    The program(s) read a list of likely pictures from what ever path they're given.  So it's scans the path for all files, then culls those down to only picture above a certain size (width/height).   This is a pretty time  consuming process, so rather than do it each test,  it just dumps a list of files in a text file and loads from that each time.  

     The first couple of pictures are using the DrawRotatedIMage to randomly splodge the icon sized images to the buffer.  Since we're only drawing  25->50 images from a set of a few hundred,  it doesn't pre-load the images, rather it just loads each one on demand.   Pretty clumsy, but gets the job done.  

     The last pair of examples are drawing a perspective tunnel made from whatever images are in the gallery listing, which is marginally more interesting.      

    Related to -> Textured Tunnel


 


FaceBook-Cover4.jpg (112.16 KB, 795x300 - viewed 26 times.)

FaceBook_Cover3.jpg (81.07 KB, 798x299 - viewed 23 times.)

PlayBASIC-Perspective-Picture2.jpg (181.6 KB, 800x600 - viewed 27 times.)

PlayBASIC-Perspective-Picture.jpg (180.89 KB, 800x600 - viewed 30 times.)
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« Reply #1 on: April 01, 2012, 12:14:25 PM »

looks very impressive  Cool especially tunnel!
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