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News: Code Conversion - Convert Amos To PlayBASIC  (2nd,April,2013)
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Author Topic: Archery Simulator  (Read 868 times)
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« on: April 30, 2012, 07:24:22 AM »


Hi I posted some screenshots of my latest game I made with Play Basic. I haven't finished the menu yet and the highest score chart need to be implemented, but the core concept of it is done. I will upload the game  ASAP.


archery sim1.jpg (37.61 KB, 670x499 - viewed 43 times.)

archery sim 2.jpg (37.65 KB, 678x520 - viewed 38 times.)

archery sim 3.jpg (37.6 KB, 660x514 - viewed 35 times.)
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« Reply #1 on: April 30, 2012, 07:52:42 AM »

Here is the download link, I think it should work. Anyhow, let me know if you have problems.

One other thing, the big target is supposed to show you where your arrow hit, but it still needs to be done

https://www.dropbox.com/s/yhz15ay6ko98szs/Archery%20Simulator%20Demo.rar
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« Reply #2 on: April 30, 2012, 10:11:41 AM »

servogod85, looks very funny Simulator, but i dont know how is run this =/, i run ArcherySimulatoreDemo.exe and fast close windows.
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« Reply #3 on: April 30, 2012, 10:20:48 AM »

yes, you're right...for some reason I think it didn't upload right..I will give a new link and I will compress it in a rar file

As for the simulator part, well it's not really a simulator, just a simple archery game. I just have no idea what name to give it
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« Reply #4 on: April 30, 2012, 10:50:20 AM »

I think I found out why it just quick closes. If i run the program from the project folder where all the source code is found, then it workds finely. But if i move the .exe game from the project folder, it does the quick close. I figure that it needs the extra files the compiler generates in order to run. So i put all the compiler generated file along with the .exe in a single folder, but it still doesn't run...il upload the all the source code and the images so that you can run it from playbasic yourself.

here is the link

https://www.dropbox.com/s/yhz15ay6ko98szs/Archery%20Simulator%20Demo.rar


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« Reply #5 on: April 30, 2012, 10:56:12 AM »

servogod85, now work well!!!  Smiley This is really fun Grin

Good work!!!

so arrow fly some wrong center:



screen.jpg (51.93 KB, 657x520 - viewed 25 times.)
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« Reply #6 on: April 30, 2012, 11:08:56 AM »

Quote
I think I found out why it just quick closes.

   Have you included your media with previous release ?,  because it won't work without it.
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« Reply #7 on: April 30, 2012, 02:25:00 PM »

So, when I deploy the code, and i choose the destination folder, it doesnt create my exe in that folder, but in the project folder. If I want to move the exe file, what else should i put in the new folder? That is, what do i need to include in the new folder along with the exe in order to make it run properly?


never mind i found a thread from another user who said to just copy the project filed onced deployed and then just take out the files that aren't necessary for the exe to run.    Grin
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« Reply #8 on: April 30, 2012, 04:30:30 PM »

I updated the demo download llink i provided in the previous thread. The arrow should work fine and i added the bullseye funtion, so you should see where it landed on the larger target. The problem is, I got the math mixed up, so I'll be working on that for now
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« Reply #9 on: April 30, 2012, 04:57:36 PM »

Yes, now arrows fly well.

My arrow in picture on red circle, on target below re circle.


screen-1.png (40.85 KB, 656x518 - viewed 32 times.)
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« Reply #10 on: April 30, 2012, 05:03:02 PM »

hehe I know Grin sadly, i planned poorly for this part of the game, because i didn't plan to rotate the arrow in my original version.This would make designing the bigger target much easier. By adding the cool fact that the arrow rotates, I added to the complexity.However, I decided to worry about that when I actually got to that point, and here I am! I will fix this problem ASAP
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« Reply #11 on: May 06, 2012, 07:34:56 AM »

Ok i made a small update. I made a new simulator for the arrow flight, which is much more precise. In short, the angle of the arrow is adjusted according to the precise laws of physics. I included the code along with the program, but I think it is pretty sloppy. I will use this in the final version of the Game. I wanted to incorporate it in the game yesterday, but I think that it would be best if I rewrite the whole game. Here is the link:

https://www.dropbox.com/s/zdfq1tkwte9jv5m/Moto%20del%20Proiettile.rar

Here instead are some screenshots of the simulator



ScreenShot1.jpg (29.28 KB, 666x462 - viewed 27 times.)

ScreenShot2.jpg (40.09 KB, 666x522 - viewed 27 times.)
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« Reply #12 on: May 06, 2012, 07:50:56 AM »

good work servogod85.
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« Reply #13 on: May 06, 2012, 08:12:42 AM »

 Grin thanx ATLUS
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