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For Foxes Sake WIP

Started by micky4fun, August 19, 2012, 03:54:41 AM

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micky4fun

Hi all

well its about 13/14 I think , but some are quite simple and probably not worth counting , think I will get about 10 onto that site that's worth playing for a bit
gave me a chance to round them all up as I had to dig some of them out myself , and one I lost lucky enough a mate had a copy
as for my own site , It would be very basic and just pointing anyone to another site seems the easy way for me lol
I will now burn them all to a cd so I have a copy myself of them all

thought also it may show a few other people what can easily be down in PB , seems the few people I have spoke to on that site has never heard of it , which is a shame :(
also the people I did speak to seemed very keen on an one click multi platform programing program , which maybe seems the way things are these days
with all the phones and tablets about.

mick :)

kevin

QuoteIt would be very basic and just pointing anyone to another site seems the easy way for me

   Doesn't need to be complicated.  Grab an off the shelf template, draw up some logos and write some copy.  The generation can be done in PB and just upload the static pages.   Writing the copy is probably the most time consuming part of it.   For downloads you can still have them hosted all over, at least then there's a single place people can find your stuff. 


Quote
also the people I did speak to seemed very keen on an one click multi platform programing program , which maybe seems the way things are these days
with all the phones and tablets about

  There's loads of the them out there, always has been.  It's much easier for people to click together something in a high level designer write it from scratch.



BlinkOk

you got a couple of reviews over at gamejolt. the second one is quite funny too. havent checked the first one yet

BlinkOk

doing a C# course. hoping to learn unity and mono game eventually. we are learning xna right now.
as a project i did a platform editor for "for fox sake". it doesn't output in a format for micks game yet. i hope to do that after the course.

if you  have a look in the levels/level1 directory there is a file called "garden_world.wlf". this file contains definitions for all the graphics in the level so as long as you conform to the 64x64 tile size you can substitute (or add) any graphics you want.

all in all it's very rudimentary and buggy

http://www.mediafire.com/download/oqp1gptsw60oh3b/platform_editor.zip (windows only sorry)

xna is an obsolete api but if you would like to have a look at it all the components are free;
Visual c# express 2010
http://www.visualstudio.com/en-us/downloads#d-2010-express

XNA gamestudio 4.0
http://www.microsoft.com/en-au/download/details.aspx?id=23714