3D Software Rendering - Z buffered Example - (PlayBASIC Forum Example Code)
Welcome... This short vid shows a 3D (per pixel) z buffered software rendering routine running on the PlayBASIC V1.65 runtime (Virtual Machine). The code was posted to help one of the forums member learn 3D programming from the ground up. You can convert this to machine code using PlayBASIC2DLL tool, but that's a different video.
http://PlayBASIC.com Related To:
- Building a basic 3D Engine