PlayBASIC Tutorial: From Variables To Arrays (Intro To Arrays) 2017-09-17

Started by kevin, September 19, 2017, 10:57:04 PM

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kevin

PlayBASIC Tutorial:  From Variables To Arrays (Intro To Arrays) 2017-09-17


Welcome programmers,  in this tutorial we're going to introduce the concept of arrays starting out from variables.  So first we build a simple game  loop that controls two characters using only variables.  The characters are represented on screen as filled circles.  After we get up to speed with the variable version we then move onto how we can use parallel integer arrays to store the various properties of the characters.  The array version can control as many or as few characters as you like, which is the benefit of Arrays over Variables


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Video:






Example #1 - Variables Example

PlayBASIC Code: [Select]
   Xpos1  = 400
Ypos1 = 300

Xpos2 = 100
Ypos2 = 100


setfps 20

do

cls rgb(10,20,40)

; Draw circle 1
Circle Xpos1,Ypos1, 32, true

Xpos1 = Xpos1 + 2
Ypos1 = Ypos1 - 4

Xpos1 = WrapValue(Xpos1,0,800)
Ypos1 = WrapValue(Ypos1,0,600)



; Draw circle 2
Circle Xpos2,Ypos2, 64, true

Xpos2 = Xpos2 + 2
Ypos2 = Ypos2 + 2
Xpos2 = WrapValue(Xpos2,0,800)
Ypos2 = WrapValue(Ypos2,0,600)

sync
loop








Example #2 - Arrays Example - Using Parallel Arrays To Store Character Properties

PlayBASIC Code: [Select]
 Setfps 20

Number_Of_Characters = 50

dim Xpos( Number_Of_Characters )
dim Ypos( Number_Of_Characters )
dim size( Number_Of_Characters )
dim Xspeed( Number_Of_Characters )
dim Yspeed( Number_Of_Characters )
dim Colour( Number_Of_Characters )


for lp = 1 to Number_Of_Characters
Xpos(lp) = rnd(800)
Ypos(lp) = rnd(600)
Size(lp) = rndrange(16,50)
Xspeed(lp) = rndrange(-5, 5)
Yspeed(lp) = rndrange(-5,5)
Colour(lp) = rndrgb()
next


do

Cls rgb(0,400,20)

for lp=1 to Number_Of_Characters

Radius = Size(lp)

circlec xpos(lp),ypos(lp),Radius,true,Colour(lp)

// xpos(lp) = Xpos(lp) + Xspeed(lp)
// ypos(lp) = ypos(lp) + Yspeed(lp)

xpos(lp) = wrapvalue(xpos(lp) + Xspeed(lp) , -Radius, 800 + Radius)
ypos(lp) = wrapvalue(ypos(lp) + Yspeed(lp) , -Radius, 600 + Radius)

next

Sync
loop