News:

Building a 3D Ray Tracer  By stevmjon

Main Menu

Wolf 3D

Started by kevin, May 21, 2005, 02:42:41 AM

Previous topic - Next topic

kevin


Wolf 3D

Here's a quick port of another old Db demo. it's mostly to show that a use for drawing Texture spans. Since that's how it's done.


Demo runs around the 35fps (average) in 800*600 in 32bit on my Duron 800mhz.


Download

 Download Wolf3D (login required)  (updated  2nd,Aug,2007)

tomazmb

Hello,

I like what I see, so it's like 3D simulation in 2D.

Have a nice day,

Tomaz
My computer specification:

AMD Athlon 64 2800+
MB ASUS K8V Socket 754 VIA K8T800
SB Audigy 2
3 GB RAM DDR 400 MHz PQI
AGP NVIDIA GeForce 7600GT 256 MB-Club 3D
Windows XP Pro SP2
DirectX 9.0c

kevin


Wolf Updated

   While this demo is as old as the hills, it's recently been update to handle layers.  You'll find it in the more recent example packs  PB1.60 above



 


kevin

 Wolf 3D / Textured Walls Video (Project Pack)
 
   This video is from one of the oldest demos from in the PlayBASIC project pack,  that didn'tt have it's own short (cheesy) video.   It's of course yet another Wolf 3D (Gloom) / Textured walls styled demo.    The source code is a port of a version that i'd written somewhere back in the early 2000's.   The only difference is the PlayBASIC version is quicker and has stacked walls.. 

You can find the source code for this demo can be found above and in the PlayBASIC Learning edition found on the website.