Textured Terrain Update in PB1.65 You may or may not be aware that PB1.64 and above now have hardware 3d acceleration. This piccy shows the original Texture Terrain example (from the PB demo) running in the new version with a couple of small changes.
1) The texture is loaded and cut up as 3D images rather than FX images
2) The mesh builder routine assigns alpha 50 draw mode to all polygons. So all tri's are alpha'd to the display
Unlike a normal hardware 3d engine, this demo is rendering every triangle to the screen + off screen as
separate draw calls (not one draw call!). This combined with the separation of the terrain texture into many small separate textures, is a real no no 3D acceleration terms.
But anyway, it still runs nice enough to the get the idea