UnderwareDESIGN

PlayBASIC => Show Case => Topic started by: Calypson on August 02, 2005, 06:04:09 PM

Title: A treat for you guys
Post by: Calypson on August 02, 2005, 06:04:09 PM
well the compo is over....our team was doing very well near the beginning, but then everything went wrong during the last 12 hours so things didn't turn out as we had hoped.  Alot of things are buggy, some things aren't working, alot of my graphics weren't used, and all the levels were made within the last hour of the compo (so they're kinda crappy).  but other than that our game turned out pretty good.  We will continue to work on this project and give you guys a better version.

(http://www.underwaredesign.com/screens/PlayBasic/Games/JackSteele/)
(http://www.underwaredesign.com/screens/PlayBasic/Games/JackSteele/)

(http://www.underwaredesign.com/screens/PlayBasic/Games/JackSteele/teamlogo1.gif)

concept work:

(http://www.underwaredesign.com/screens/PlayBasic/Games/JackSteele/colored.jpg)

(http://www.underwaredesign.com/screens/PlayBasic/Games/JackSteele/mockscreen.jpg)
mockscreen.jpg (http://img.photobucket.com/albums/v169/calypson/mockscreen.jpg)

(http://www.underwaredesign.com/screens/PlayBasic/Games/JackSteele/conceptchar.jpg)
conceptchar.jpg (http://img.photobucket.com/albums/v169/calypson/conceptchar.jpg)

(http://www.underwaredesign.com/screens/PlayBasic/Games/JackSteele/tiledemo1.png)
tiledemo1.png (http://img.photobucket.com/albums/v169/calypson/tiledemo1.png)

screenshots:

(http://www.underwaredesign.com/screens/PlayBasic/Games/JackSteele/menuscreenmock.jpg)
menuscreenmock.png (http://img.photobucket.com/albums/v169/calypson/menuscreenmock.png)

(http://www.underwaredesign.com/screens/PlayBasic/Games/JackSteele/mockishscreen.png)
mockishscreen.png (http://img.photobucket.com/albums/v169/calypson/mockishscreen.png)

(http://www.underwaredesign.com/screens/PlayBasic/Games/JackSteele/hshot1.png)
hshot1.png (http://img.photobucket.com/albums/v169/calypson/hshot1.png)


Download windowed:
http://www.rosebumhosting.com/~daniel/jacksteele.rar (http://www.rosebumhosting.com/~daniel/jacksteele.rar)

and if your like me and want full screen, replace the exe with this one:
http://www.rosebumhosting.com/~daniel/horror_fullscreen.exe (http://www.rosebumhosting.com/~daniel/horror_fullscreen.exe)


the 72 hour programming compo forum:
http://www.finalredemption.com/72hourgdc/board/index.php?s (http://www.finalredemption.com/72hourgdc/board/index.php?s) howtopic=361
Title: A treat for you guys
Post by: Calypson on August 02, 2005, 06:06:46 PM
some interesting graphics from me: (some of which isn't pure pixel, but most is)
(http://www.underwaredesign.com/screens/PlayBasic/Games/JackSteele/buttscratch.gif)  (http://www.underwaredesign.com/screens/PlayBasic/Games/JackSteele/run.gif)

(http://www.underwaredesign.com/screens/PlayBasic/Games/JackSteele/bullhogrun.gif)   (http://www.underwaredesign.com/screens/PlayBasic/Games/JackSteele/batfly.gif)   (http://www.underwaredesign.com/screens/PlayBasic/Games/JackSteele/zombierun.gif)  (http://www.underwaredesign.com/screens/PlayBasic/Games/JackSteele/enemy3-26-39.gif)  (http://www.underwaredesign.com/screens/PlayBasic/Games/JackSteele/flamedirection.gif)

(http://www.underwaredesign.com/screens/PlayBasic/Games/JackSteele/bossanim.gif)   (http://www.underwaredesign.com/screens/PlayBasic/Games/JackSteele/spiderrun1.gif)

(http://img.photobucket.com/albums/v169/calypson/zombierun.gif) (http://img.photobucket.com/albums/v169/calypson/enemy3-26-39.gif)


(http://www.underwaredesign.com/screens/PlayBasic/Games/JackSteele/tilesheetdemo.png)


I know - the animations are pretty crummy, but thats only because I had only 72 hours to do 100% of the art as well as help program the game.

comments welcome.
Title: A treat for you guys
Post by: kevin on August 02, 2005, 06:37:50 PM
Yes this Looks great, i'm downloading the RAR atm.   Although the link to the full screen version appears to be broken (well cut an pasted..)


Note: This video of this old JAck Steele was created 14th/Nov/2023 but the demo is actually from 2005 !
Title: A treat for you guys
Post by: Calypson on August 02, 2005, 06:46:41 PM
fixed the link to the fullscreen exe.
Title: A treat for you guys
Post by: kevin on August 02, 2005, 07:09:44 PM
Well, I'm very impressed. That's an excellent effort for 72 hours..   I like the use of sprite effects/mapping layers here and there too.

 If the URl's are permanent I can add this to PB home page ?.
Title: A treat for you guys
Post by: las6 on August 03, 2005, 08:13:53 AM
had to log in just to comment on the game.
for only 72 hours of work, that's just amazing quality.
And there's some real content in there as well!

ran well on my work comp, so that's a big plus as well.
(although I only tried windowed mode)

what I'd like to be changed:
- the shotgun. too long reload time.
- diagonal walls/platforms & collision.
- the music. (although I did like the fanfare thingy at the end of the level)

and I must say I love the artwork. From sketches to the "final" versions, they all look Very pro. If you don't mind, I'd love to use that tileset of yours as a reference to make some stuff like that for limefly (http://www.limefly.net).
Title: A treat for you guys
Post by: bugboy on August 05, 2005, 01:53:26 AM
Hey everyone, I was the programmer for the team. I've fixed all the glitches in the levels and game itself so here's a finished version.

Download Here (http://www.insectiledonut.com/jacksteelpb.zip)

No need to download fullscreen, its already fullscreen in this version.
Title: A treat for you guys
Post by: Draco9898 on August 05, 2005, 09:14:11 AM
What's up, some nice pixelated art you got there, good job.
Title: A treat for you guys
Post by: Calypson on August 05, 2005, 12:33:44 PM
everybody - i'd like you to meet bugboy; the main programmer for this project.  LOL, i had him learn the language like a week before the compo started so i think he did a fine job for not being familiar with the language.  I woulda programmed it, but its kinda hard to do all art and all programming in 72 hours :-P  - so instead we just communicated back and forth on how to do things and what we wanted all while he coded it.  man, bugboy - your my hero

Kevin: yeah go ahead and use whatever you need - i'm pretty sure they're permanent.  just use bugboy's link for the program though.

Las6:  lol - if the shotgun had a shorter load-time it'd be the ultimate weapon.  but maybe we can make a little faster.  and i'll keep your comments in mind.  and yeah, go ahead and use my tileset as a reference - i dont mind.

Draco: thanks man.
Title: A treat for you guys
Post by: kevin on August 06, 2005, 03:32:54 AM
Calypson,

I was just going to add link on on the page, but I'm tempted to add this it's own project.    Although, it might be a bit short for that..  How many levels are there ?

Also, hows the platformer demo going for the PB demo ?
Title: A treat for you guys
Post by: Calypson on August 06, 2005, 06:20:33 PM
kevin -
hmmm.... yeah - it only has four levels, but we have a really spiffy level editor, so i'm sure i can wip out quite a bit for you.  maybe a 10 level game would be big enough for it's own project?

also, about that side scroller demo.  why not just use this thing in it's place?  We coded it based on all the things we discussed to be in the ice one.
Title: A treat for you guys
Post by: kevin on August 06, 2005, 08:44:57 PM
Yeah if you can knock them up quickly then I think you could get away with 10 or so levels.   Any more and the player would be expecting different worlds I think.. Too much hassle..

The only drama with using this in the PB demo is _size_  if it can be cut down to a bare bones version.   Like the little dude running around and an object or two.  That'd do   Saves you also giving away the complete source.
Title: A treat for you guys
Post by: Yellow on August 07, 2005, 11:51:30 AM
Excellent work with this! This is indeed a project that's gotten me to look closer at PlayBasic.

HighScore Currently: 1560
Title: A treat for you guys
Post by: PlayerOne on August 07, 2005, 12:12:03 PM
Well I've had to reset my PC twice, trying to run this. I didn't learn the first time. :)

Actually, the first time, using the link posted by bugboy, the game set my screen to a mode it couldn't handle and thus I couldn't see what I was doing or get out of the game.

Second time I downloaded the Windowed version from the first message. That one started up okay, but when I started the actual game it crashed out with a page fault almost immediately. (I suspect the game crashed out in the same place the first time, too, judging by what I was able to hear.) I attempted to restart it, and it gave another error then froze my entire system.

Now, I don't have any version of the IDE installed on my machine. Is there anything missing from the compiled .exes that would cause this kind of error? It kind of makes me wary of trying any other PlayBasic programs. I could install the PB IDE demo and see if the game then works, but how can I then have confidence that my own .exes will work without the IDE?

For reference, this machine is pretty old. It is a P3 600 with 512Mb RAM and a GF2MX graphics card, running W98 and DX8.1. DBPro games have never worked because of DirectX, but I haven't had any problems with programs written in any of the other major game languages.
Title: A treat for you guys
Post by: PlayerOne on August 07, 2005, 01:32:15 PM
Bit more info:

It's nothing to do with the IDE. I installed the demo and the problem with Jack Steele didn't go away. I have also run the RayHitSpriteDemo and Xenon programs without problems (although both leave "winoldap" tasks running).

The crash in Jack Steele seems to occur when the bat hits the main character. I don't know what's supposed to happen then, but that's what's breaking my machine. Something to do with sound, maybe? The first crash is recoverable, it gives me the little GPF dialog, with Close, Debug & Details, and I can close it with no problems. If I double-click the game again afterwards, though, it pops up another error dialog immediately and locks everything solid.
Title: A treat for you guys
Post by: kevin on August 07, 2005, 08:20:50 PM
QuoteSomething to do with sound, maybe?

More than likely. On closer inspection the game attempts to pre-load some 8 meg of sound.   Which is not a great idea for older sound cards and almost certainly the cause of any crashes.  


Quote(although both leave "winoldap" tasks running

This is part of a boot up process for the program.  It must not be ID'ing your OS correctly and thus isn't closing the booter correctly.  The boot up is OS specific.


 I've changed the booter code a little and re-uploaded a sprite demo.  If you get a chance i'd appreciate you trying it.  With any luck the booter won't be left in memory.

Sprite lighting (http://www.underwaredesign.com/forums/index.php?topic=702.0)

Title: A treat for you guys
Post by: empty on August 08, 2005, 01:03:42 PM
Well, I haven't had the time to try this game before, so I'm a little late. :)
That's an awesome effort for only 72 hours and it's lots of fun too!
Title: A treat for you guys
Post by: PlayerOne on August 08, 2005, 01:32:36 PM
QuoteI've changed the booter code a little and re-uploaded a sprite demo.  If you get a chance i'd appreciate you trying it.  With any luck the booter won't be left in memory.

Nope, still got two winoldaps when I come out. I don't think that's a real problem, though, just something I noticed when I was trying to troubleshoot the other thing.

The sound thing seems quite likely. Just an old SoundBlaster of some sort in here, which probably doesn't have a lot of memory.

Forgot to mention before that I have an LCD screen, and a fairly cheap one at that, which is why the fullscreen version of Jack Steele wasn't supported. I'm not really sure whether there's much a game author can do about this, but maybe always allowing <esc> to exit back to Windows from the menu screen would be a good standard.
Title: A treat for you guys
Post by: kohai on August 27, 2005, 05:33:00 AM
Hmm, mygod !

That's an impressive stuff ... for a 72Hrs compo, this is just GREAT ! :D

Congratulations !
Title: A treat for you guys
Post by: Jeku on September 04, 2005, 03:12:26 PM
Wow :-)  Can't wait for this to finish downloading--- 19% so far.  Definitely would like to work on a sidescroller myself after seeing this!
Title: A treat for you guys
Post by: Tio_Bit on September 28, 2005, 07:20:17 PM
QuoteBit more info:

It's nothing to do with the IDE. I installed the demo and the problem with Jack Steele didn't go away. I have also run the RayHitSpriteDemo and Xenon programs without problems (although both leave "winoldap" tasks running).

The crash in Jack Steele seems to occur when the bat hits the main character. I don't know what's supposed to happen then, but that's what's breaking my machine. Something to do with sound, maybe? The first crash is recoverable, it gives me the little GPF dialog, with Close, Debug & Details, and I can close it with no problems. If I double-click the game again afterwards, though, it pops up another error dialog immediately and locks everything solid.
[snapback]6469[/snapback]

I get that error when playing on two Win98SE CPUs, but not on XP
Title: A treat for you guys
Post by: servogod85 on October 03, 2005, 09:01:03 AM
:) I played the game and I was really impressed on everything! I loved the beginning comments that Jack Steele says. It makes me think of a duke nukem type of game hehe. Great work guys, I hope I'll be able to do what you guys did one day. :D
Title: A treat for you guys
Post by: servogod85 on October 03, 2005, 09:09:42 AM
Are you kidding me????? The work was great! I really think you got it going on thee...if you have some tutorial you can give me on graphics creation then please feel free to teach me!  :)
Title: A treat for you guys
Post by: Calypson on October 03, 2005, 04:56:00 PM
lol - thanks a bunch, servogod85.  Its really not all that great.  It was pretty buggy and could've used alot more polish.

If your interested in making pixel art, heres a link for you:
www.pixel-arts.org

there you will find links to everything dealing with pixeling including some forums.  (the forum i preferr is www.pixel-arts.org/pixelopolis )  All you have to do is make something in MSpaint, post it there, and they'll help you the rest of the way to make it looking great.  Teaches you stuff pretty good and fast.

Also - i plan on making a new game in playbasic; a remake of my first game i ever made.  (i'm going to post its progress right after i'm done here)  Hopefully it will be more polished than Jack Steele was.

If theres enough demand for it, i might post a little pixel art tutorial here as well.

Thanks again for the replies