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PlayBasic V1.11 Retail Patch Available

Started by kevin, January 19, 2006, 09:09:10 AM

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kevin




PlayBasic V1.11 _Retail Patch_ is Now Available



 This release patches the existing PB1.089c release to the current WIP PB1.11 version. While stable, some of the new additions aren't as rounded off as they could be,( ie FX maps), hence its a Wip release.   Apart from that the rest should be business as normal.  

 Please Pick through the provided examples for new command usages



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History



Version Date Dizzy
-------- ---- -----

1.11 18/19th,Jan,2006
* New Commands
-MapIndex =NewMap(NumberOfLevels)
-LevelIndex =NewLevel(ThisMap,Width,Height)

-PrepareFXMap MapIndex


* Reserved _Future_ Keywords
-Class, EndClass
-Module,EndModule
-Private, Public




1.10 14/17,Jan,2006
* Added
- Flag=LineHitSHape(x1,y1,x2,y2,shapeindex,shapex,shapeY,InterSectFlag)
- DrawShape now has a display normals mode

* New Commands
-RotateVertexListXYZ(SrcListPtr,SrcVertModulo,destListPtr,destVertModulo,basex,basey,basez,anglex,angley,anglez,NumberOfvert)
-RotateVertexListZYX(SrcListPtr,SrcVertModulo,destListPtr,destVertModulo,basex,basey,basez,anglex,angley,anglez,NumberOfvert)

-RotateVertexList(ObjectPointer,SrcListPtr,SrcVertmodulo,destListPtr,,destvertmodulo)

- RotateVertexListToCamera(CameraObjectPointer,ObjectPointer,SrcListPtr,SrcVertmodulo,destListPtr,,destvertmodulo)



* Changes
- FX buffers are always allocated 64bit to bourdary

* Bugs
- Fixed a nasty problem with dimensioning passed inherited
types



1.09 5/13th,Jan,2006

* New Commands
- SetBlitBlendImage IMageINdex (for use with BlitImage)

* Added
- New BlitImage Modes (32bit only)
mode 32 - Blit with Alpha Combine

* Bugs
- Issue with max source length corrected
- Debugger state window returned the wrong number of files
- Fixed clipping issues with BlitImage
- CommandLine$() didn't work in compiled runtime







kevin

#1
Various Demos Using PlayBASIC V1.11 Features

 This package includes various new examples. Most require at least PlayBASIC v1.11. Although a couple don't.

 * 3D Alpha Particles  (PB1.11 only)
 * Inherited Type Link List   (PB1.11 only)
 * Prepare FX Map  (Pb1.11 only)
 * Rotated Vertex List (PBv1.11 only)
 * Rotated Vertex List TO Camera  (PBv1.11 only)
 * Ques
 * Stacks
 * Shape Importer (raster 2 vector)    (PBv1.11 only)

kevin

#2
Some shots of the above demos