Game Developer Interview: Andrew Hewson
In the ultra-competitive videogame era of the Eighties, Hewson Consultants ? latterly, Hewson ? produced solid hit after hit to cement its reputation as a home for quality computer games. With Antstream Arcade about to unleash many of its classic titles on a new audience, we sent Graeme Mason to have an exclusive chat with founder Andrew Hewson.
Antstream Arcade: Hello Andrew. So tell us how you got into computers and games?
Andrew Hewson: In the late Seventies I was working in the radiocarbon dating lab at the British Museum. When they acquired a computer, I jumped at the chance to work with it. I?d written some code at sixth form and had a week of Fortran tuition at university, but that apart, this was my first real hands-on experience with a computer. First game was a Star Trek-themed game running on that machine. It used characters such as asterisks to represent stars, Ks for Klingon ships and an E for the Starship Enterprise.
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