UnderwareDESIGN

PlayBASIC => Game Design => Topic started by: johnno56 on November 20, 2010, 04:01:44 AM

Title: Backgammon
Post by: johnno56 on November 20, 2010, 04:01:44 AM
Does anyone have a listing for Backgammon? My skills, and I use that phrase VERY loosely, are far below what is required to design such a game.

Much appreciated.

J
Title: Re: Backgammon
Post by: kevin on November 20, 2010, 07:09:54 AM

I don't recall seeing anybody attempt such a game in PB,  so i'd be surprised if such a thing appears.   Could prolly knock a little something together, but i've no idea of the rules of the game. 

Title: Re: Backgammon
Post by: johnno56 on November 20, 2010, 07:34:21 AM
Kevin,

The game itself is quite old. Unsure of its origins. But a description of the game and its rules can be found at http://www.bkgm.com/rules.html

I have an ancient version that appeared on the Amstrad PC back in the mid-80's. The graphics were crude by todays standards. (640x480x8) CPU speed was about 4Mhz and fitted within the 64kb (43kb free) ram. Unfortunately, the coding is spaghetti. (which is what I am used to...)

I just need a PB version that I can "pick to bits" to see how it "ticks". I need to get rid of the "old logic". I figure that "picking at" the structured logic and studying the code snippets from you guys, I will eventually pick it up.

I am currently working through the tutorials. The huge variety of commands and procedures are mind blowing especially for we oldies that used to dream of working with qbasic....

Enough of the waffle....

Thanks for the info and I hope this helps.

J
Title: Re: Backgammon
Post by: monkeybot on November 20, 2010, 12:49:10 PM
the rules themselves are easy to program,its the opponents strategy that's the tricky bit,