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General => Competitions => CleverCoders => Topic started by: kevin on April 04, 2008, 01:38:44 PM

Title: Challenge #12 - Character Avoid Player (Game AI)
Post by: kevin on April 04, 2008, 01:38:44 PM

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Challenge #12 - Character Avoid Player  (Game AI)



     Characters in games general exhibit a number of different AI behaviors.  So in this challenge, we'll try and make a computer controlled character try and avoid collisions with the player.    The character can either be stationary or roaming.  If the player moves towards the character (or vice versa) then the character should attempt move out of the way of the on coming player.   Don't concern your selves with pretty visuals, this is an AI/logic challenge, so experiment and see what methods you can dream up!



Submission

* Submissions can be written in any version of PlayBasic (http://www.playbasic.com)

* Submission can only be accepted in Source Code form only.

* Authors can use external Media (images/music) provided you created the media/and or have permission to distribute somebody else's media or the media in the public domain.

* Zip up your Submissions and please try to keep it smaller than 500K !

* Authors automatically give consent for their submission(s) to distributed and used for promotional purposes via UnderwareDesign.com, PlayBasic code tank.

* Authors can submit as many times as they like.

* To make a submission, zip up your projects source code + media and either post it in this thread, or create your own a thread the Source Codes or Show Case forums and post a link bellow.



Dead Line

Anytime before the next ice age

Title: Re: Challenge #12 - Character Avoid Player (Game AI)
Post by: kevin on May 06, 2008, 08:39:00 AM

Here's an example

Download

 Character(s) Avoiding Player (http://www.underwaredesign.com/forums/index.php?topic=2432.0)



Title: Re: Challenge #12 - Character Avoid Player (Game AI)
Post by: u9 on October 25, 2009, 01:20:17 PM
My submission (helped by hartnell)

http://www.underwaredesign.com/forums/index.php?topic=3226.0