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General => Competitions => Topic started by: kevin on February 21, 2008, 09:22:55 AM

Title: 2008 PlayBasic (game making) Competition Theme
Post by: kevin on February 21, 2008, 09:22:55 AM



2008 PlayBasic (game making) Competition Theme

  I'm looking for suggestions for a theme for the 2008 game making competition, so fire away!

Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: ATLUS on February 26, 2008, 12:28:41 PM
Maby beat'em up game?
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: kevin on February 27, 2008, 05:32:45 AM

     A beat'em up was one of the idea i've been kicking around.   The only thing that worries me is the amount of art required (as in SFII / Mortal Kombat sprite animations) 

     Had a few others (some from last year ))

    * Reverse Retro - Create a retro edition of a modern game.   So rather than take an old retro game and make it 3D (how creative), take a modern game and create version of it for the 8/16bit age.

   *  Classic Remakes (from arcades/home computers)

   *  Remake a Demo (8/16bit scene)

    * No Media contest (game must create gfx content with procedural creation)

    *  Team AI challenge.   (Team sports)

     * Puzzlers

   etc etc.

Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: ATLUS on February 27, 2008, 11:27:53 AM
sprite animations its hard!
Cool&easy mesh animation(coordinates) or shapes animation !!!
Here is example of the play with such animations "Soldat"
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: nrasool on February 28, 2008, 01:55:38 AM
No Media sounds like fun, ASCII graphics all the way :)
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: Tifu on February 28, 2008, 02:45:53 PM
The Reverse Retro one has me interested :D

But Team AI sounds like it would be interesting challenge...hm
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: Draco9898 on February 29, 2008, 03:59:59 AM
Kart Racer.
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: kevin on February 29, 2008, 10:00:16 AM
nrasool,

    You could, but I kinda meant something more like this.  Sunny Mountains (http://www.underwaredesign.com/forums/index.php?topic=2286.0)  So you use code to generate the gfxs/scene. 


Tifu,

    Yeah, I like the Reserve Retro Idea  too.  Just dunno how practical it'd be though. 

    Making a team AI game such as soccer/basketball/ cricket/baseball etc would be a real challenge I think...  Not too sure how i'd go about that myself.   


Draco9898,

    Yeah, a racing theme could be fun. 

Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: ATLUS on February 29, 2008, 03:30:41 PM
Yea sport game it's cool!!!!!
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: Tifu on February 29, 2008, 05:40:09 PM
Yeah, sports would be challenging... for some reason my brain missed the word sports and just read team AI which would be much more open to interpretation and variety. Maybe too muchly so, I dunno!?
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: Draco9898 on March 01, 2008, 04:28:49 AM
RPG also comes to mind.
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: kevin on March 01, 2008, 04:35:03 AM
 erm, how many years are we giving people ? :)
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: BlinkOk on March 02, 2008, 08:14:05 PM
gravity
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: Calypson on March 02, 2008, 10:21:21 PM
whoa - another competition?!  I love these!!  ...and i've been craving a programming compo for a while now.  its the only time i get stuff done :P
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: philltec on March 04, 2008, 09:25:24 AM
Reverse Retro sounds good.
Also beat 'em up. It wouldn't necessarily need that much animation. It could be like Barbarian where it was just the same character.
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: monkeybot on March 20, 2008, 05:55:30 AM
physics games
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: monkeybot on March 20, 2008, 05:57:33 AM


    * Reverse Retro - Create a retro edition of a modern game.   So rather than take an old retro game and make it 3D (how creative), take a modern game and create version of it for the 8/16bit age.


[/quote]
but they were all done then wern't they? nowadays they just rehash the ideas
sorry had to make the point
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: kevin on March 20, 2008, 06:06:31 AM

   There's lot of modernizing old games, but I can't recall seeing the reverse.
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: hartnell on March 20, 2008, 09:11:13 AM
*cough*bullet hell*cough*

-- *cough*shawn*cough*
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: Tifu on March 20, 2008, 04:08:50 PM
Those "Ocarina of Time 2D" "Metroid Prime 2D" and such fan projects would be an example of such? Though, i'm not sure i've seen a finished example of any of those... oh wait, someone did make a Smash Brothers: NES :D
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: kevin on March 20, 2008, 11:27:53 PM
 Never seen those.

What about  Guitar Hero For the C64 (http://www.toniwestbrook.com/shredz64) :)

Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: monkeybot on March 22, 2008, 02:45:07 AM
hehe like it
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: kevin on March 23, 2008, 07:27:47 AM
 Suggested Themes So far


   * Beat'em up game

   * Kart Racer

   * RPG

   * Gravity

   * Physics games

   * Bullet hell (shoot'em up)

   * Reverse Retro - Create a retro edition of a modern game.   So rather than take an old retro game and make it 3D (how creative), take a modern game and create version of it for the 8/16bit age.

   * No Media contest (game must create gfx content with procedural creation)

   *  Team AI challenge.   (Team sports eg.  soccer/basketball/ cricket/baseball)

   * Puzzlers
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: ATLUS on March 23, 2008, 10:14:22 AM
plz Beat'em up game!!!!!!!!!
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: Draco9898 on March 24, 2008, 01:22:57 PM
a platformer...like 2006's competition, lol
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: monkeybot on March 24, 2008, 01:53:47 PM
yeah platformer
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: kevin on March 25, 2008, 01:55:23 AM
Quote from: Draco9898 on March 24, 2008, 01:22:57 PM
a platformer...like 2006's competition, lol


  Retro Remakes (http://www.underwaredesign.com/forums/index.php?board=32.0) was our 2006 compo.
 
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: Draco9898 on March 28, 2008, 07:44:40 PM
yah we should make 2d fighting games, that'd be crazy fun
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: monkeybot on March 29, 2008, 09:18:10 AM
yeah that would be fun but its just that the GFX are such a hastle
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: Tifu on March 30, 2008, 06:00:44 PM
Does "Beat em up game" just mean Street Fighter style, or would Double Dragon type gameplay be covered too?
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: ATLUS on March 31, 2008, 07:19:13 AM
yea Double Dragon type game its cool!!!!!
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: kevin on March 31, 2008, 10:37:05 AM

Personally, I think  Double Dragon styled games require a lot more media then static fighters such as   International Karate/ Exploding Fist/ through to Street Fighter/Mortal Kombat.   While there are sprite sheets posted around the web,  Compo Submissions won't be allowed to contain any media that they don't own.  So using the DD  a SF/Sf2 etc sprites sheets is out of the question.


Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: Draco9898 on March 31, 2008, 01:56:30 PM
heres some terms along with example games if your confused-
Beat em' up- Double Dragon, Final Fight, Sega's Golden Axe
   You go around a level from a side scrolling view with a bit of depth allowing you to move up and down about 50% of the screen as well as the normal left to right. However, the player is usually forced in one direction and forced to fight in segments of the level until all the enemies are defeated then urged to move to the next level segment. You collect weapons or objects around a level such as a crow bar or a pipe and can use them, usually only with a certain amount of hits with it. The enemies have health bars and need alot of comboing to get killed. Usually the enemies will try to group up on you, so having a tactic for dealing with stray enemies of essential.

Shoot Em' up- Gradius, R-TYPE

Fighter/Fighting game- (also known as beat 'em ups, particularly in the UK)
StreetFighter, Wakuwaku7, King of Fighters, Marvel vs capcom. I have always just called them fighting games myself.



As for media needs of a fighter versus a beat em' up,  It's a toss up. Fighters need lots of frames of animation in some what high rez to look good, and you'll probably want a decent background bigger than the screen as well.
Beat em' ups would require less frames of animation because there will not be as many moves available as most of these games. The game probably won't mind if you just mash A for a default string combo most of the time. Yet, you'll also need enemies, and tiled backgrounds as well
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: Zenn on April 02, 2008, 11:05:06 AM
What about a time restricted RPG adventure. For example instaed of the usual save the world in seven days thing: Why not save the world in a matter of sixty minutes. RPG60M.
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: kevin on April 02, 2008, 11:41:07 AM

    I'm not too keen on RPG compo themes.    For a compo to work from our perspective,  it must produce completed entries, otherwise it's largely pointless.     So conceptually that means dumbing everything down into lowest common denominator.   However, when we've picked fairly simple genres in the past, the success rate hasn't been fantastic.  While I'm sure there's lot of people who are interested in the RPG genre, I just can't imagine it working in a open compo.    Given we're talking about mostly inexperienced programmers here, working to a strict time line and media limitations.

    So far, we'll probably try and pick a basic genre (platformer is looking good)  and let users choose between themes like we did last year. 
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: ATLUS on April 02, 2008, 12:33:11 PM
wanted see cool game for playbasic! can sport game or isometric raceing game as rock and roll raceing or arcade as sonic?!?
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: Draco9898 on April 02, 2008, 03:25:31 PM
If we're going to do racing, it might as well be 3d with a flat plane like the racing example thats lying around somewhere here.
I'm still really eager to make a fighting game, hehe.

Kevin, perhaps you can help me with my framerate problem inside the general threads? I'd appreciate it.
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: Zenn on April 07, 2008, 10:45:54 AM
How about games based on those old Fighting Fantasy books,easy to code even for a noob (like myself) and minimal media is required, and if your worried about time scale, restrtict the whole adventure to one dugion/tower ect, to keep it fast paced.
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: philltec on April 07, 2008, 11:47:42 AM
This might be a bit pathetic but what about games based on movies?
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: kevin on April 08, 2008, 02:14:50 AM

     Movies gives a lot of conceptually leeway,  but down side is we'd be stepping on somebody else's IP.
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: ATLUS on April 08, 2008, 11:24:22 AM
hey boys mb beat'em up game no need more media if use tile animation
need faces all chars and one animation body for all chars
see plz:
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: Zenn on April 09, 2008, 06:51:24 AM
Why not remake a retro flop (E.T anyone), and recreate it to a five star package.
Title: 2008 PlayBasic Scrolling Platformer Competition?
Post by: SpellSword on April 11, 2008, 06:51:04 PM
How about a Scrolling Platformer? (http://www.underwaredesign.com/forums/Themes/default/images/post/cheesy.gif)

Example:
The game must have scrolling environment like Super Mario Bros; not a static environment like Bubble Bobble.
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: kevin on April 11, 2008, 11:34:34 PM

That's the most likely candidate at this point.   
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: Tifu on April 17, 2008, 07:20:17 PM
That's good, there's lots of variety you can have with platformers so you shouldn't get X entries all with mostly the same gameplay :)
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: monkeybot on April 28, 2008, 01:07:59 PM
so when are you going to get the comp going then? it will be 2009 before we know it.......
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: kevin on April 28, 2008, 01:16:19 PM

    There's really no guarantee we'll being running one at this point.
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: Crystal Noir on May 20, 2008, 02:11:45 PM
why not a "snippet" competition :) ?
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: kevin on May 21, 2008, 02:11:28 AM

   I've selected a theme.   The compo forum will hopefully open  next month.
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: kevin on May 21, 2008, 04:08:48 PM
(http://www.underwaredesign.com/PlayBasicSig.png)

2008 PlayBasic Game Making Competition


  Yes, be very afraid, it's time to crown a new programming idol for 2008.  So forget school, exams, work or your other half for a few months and let's get down to what's really important - who is the best game programmer ?

2008 Competition Forum Opening June 1st

Watch This Space

Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: Tifu on May 22, 2008, 04:33:15 AM
yayeeee *looking forward to eet*
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: thaaks on May 23, 2008, 01:37:21 PM
I hope it's a good theme - somehow I feel like entering  :D
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: kevin on May 23, 2008, 01:44:35 PM

   It's probably my favorite theme to date.. Doing it well will separate the men from the boys.. :)
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: thaaks on May 29, 2008, 01:43:43 AM
Can't wait until it's officially announced! Looks like it will be some RPG/Action adventure theme  ;D
Competition page looks great - my fingers itch already and my brain already thinks about ideas  ;)

And I would have bet it will be a car racing theme  ::)

Cheers,
Tommy
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: kevin on May 29, 2008, 02:10:51 AM

No comment :)
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: thaaks on May 29, 2008, 04:02:53 AM
Just two days and then we'll know  ;D
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: monkeybot on May 29, 2008, 08:13:53 AM
oooooohhhhh exciting

looks good,dunno if i will have time to enter though.pooh!
Title: Re: 2008 PlayBasic (game making) Competition Theme
Post by: kevin on May 31, 2008, 08:56:54 AM

(http://www.underwaredesign.com/screens/2008CompoHeroesQuest/Banner1.jpg) (http://heroesquestcompetition.underwaredesign.com)

Competition Title: Heroes Quest - 2008 PlayBASIC Game Making Competition 


http://HeroesQuestCompetition.UnderwareDesign.com (http://heroesquestcompetition.underwaredesign.com)  (Home Page)

Dicussion Forum @ www.UnderwareDesign.com (http://www.underwaredesign.com/forums/index.php?board=47.0)