2008 PlayBasic (game making) Competition Theme
I'm looking for suggestions for a theme for the 2008 game making competition, so fire away!
Maby beat'em up game?
A beat'em up was one of the idea i've been kicking around. The only thing that worries me is the amount of art required (as in SFII / Mortal Kombat sprite animations)
Had a few others (some from last year ))
* Reverse Retro - Create a retro edition of a modern game. So rather than take an old retro game and make it 3D (how creative), take a modern game and create version of it for the 8/16bit age.
* Classic Remakes (from arcades/home computers)
* Remake a Demo (8/16bit scene)
* No Media contest (game must create gfx content with procedural creation)
* Team AI challenge. (Team sports)
* Puzzlers
etc etc.
sprite animations its hard!
Cool&easy mesh animation(coordinates) or shapes animation !!!
Here is example of the play with such animations "Soldat"
No Media sounds like fun, ASCII graphics all the way :)
The Reverse Retro one has me interested :D
But Team AI sounds like it would be interesting challenge...hm
Kart Racer.
nrasool,
You could, but I kinda meant something more like this. Sunny Mountains (http://www.underwaredesign.com/forums/index.php?topic=2286.0) So you use code to generate the gfxs/scene.
Tifu,
Yeah, I like the Reserve Retro Idea too. Just dunno how practical it'd be though.
Making a team AI game such as soccer/basketball/ cricket/baseball etc would be a real challenge I think... Not too sure how i'd go about that myself.
Draco9898,
Yeah, a racing theme could be fun.
Yea sport game it's cool!!!!!
Yeah, sports would be challenging... for some reason my brain missed the word sports and just read team AI which would be much more open to interpretation and variety. Maybe too muchly so, I dunno!?
RPG also comes to mind.
erm, how many years are we giving people ? :)
gravity
whoa - another competition?! I love these!! ...and i've been craving a programming compo for a while now. its the only time i get stuff done :P
Reverse Retro sounds good.
Also beat 'em up. It wouldn't necessarily need that much animation. It could be like Barbarian where it was just the same character.
physics games
* Reverse Retro - Create a retro edition of a modern game. So rather than take an old retro game and make it 3D (how creative), take a modern game and create version of it for the 8/16bit age.
[/quote]
but they were all done then wern't they? nowadays they just rehash the ideas
sorry had to make the point
There's lot of modernizing old games, but I can't recall seeing the reverse.
*cough*bullet hell*cough*
-- *cough*shawn*cough*
Those "Ocarina of Time 2D" "Metroid Prime 2D" and such fan projects would be an example of such? Though, i'm not sure i've seen a finished example of any of those... oh wait, someone did make a Smash Brothers: NES :D
Never seen those.
What about Guitar Hero For the C64 (http://www.toniwestbrook.com/shredz64) :)
hehe like it
Suggested Themes So far
* Beat'em up game
* Kart Racer
* RPG
* Gravity
* Physics games
* Bullet hell (shoot'em up)
* Reverse Retro - Create a retro edition of a modern game. So rather than take an old retro game and make it 3D (how creative), take a modern game and create version of it for the 8/16bit age.
* No Media contest (game must create gfx content with procedural creation)
* Team AI challenge. (Team sports eg. soccer/basketball/ cricket/baseball)
* Puzzlers
plz Beat'em up game!!!!!!!!!
a platformer...like 2006's competition, lol
yeah platformer
Quote from: Draco9898 on March 24, 2008, 01:22:57 PM
a platformer...like 2006's competition, lol
Retro Remakes (http://www.underwaredesign.com/forums/index.php?board=32.0) was our 2006 compo.
yah we should make 2d fighting games, that'd be crazy fun
yeah that would be fun but its just that the GFX are such a hastle
Does "Beat em up game" just mean Street Fighter style, or would Double Dragon type gameplay be covered too?
yea Double Dragon type game its cool!!!!!
Personally, I think Double Dragon styled games require a lot more media then static fighters such as International Karate/ Exploding Fist/ through to Street Fighter/Mortal Kombat. While there are sprite sheets posted around the web, Compo Submissions won't be allowed to contain any media that they don't own. So using the DD a SF/Sf2 etc sprites sheets is out of the question.
heres some terms along with example games if your confused-
Beat em' up- Double Dragon, Final Fight, Sega's Golden Axe
You go around a level from a side scrolling view with a bit of depth allowing you to move up and down about 50% of the screen as well as the normal left to right. However, the player is usually forced in one direction and forced to fight in segments of the level until all the enemies are defeated then urged to move to the next level segment. You collect weapons or objects around a level such as a crow bar or a pipe and can use them, usually only with a certain amount of hits with it. The enemies have health bars and need alot of comboing to get killed. Usually the enemies will try to group up on you, so having a tactic for dealing with stray enemies of essential.
Shoot Em' up- Gradius, R-TYPE
Fighter/Fighting game- (also known as beat 'em ups, particularly in the UK)
StreetFighter, Wakuwaku7, King of Fighters, Marvel vs capcom. I have always just called them fighting games myself.
As for media needs of a fighter versus a beat em' up, It's a toss up. Fighters need lots of frames of animation in some what high rez to look good, and you'll probably want a decent background bigger than the screen as well.
Beat em' ups would require less frames of animation because there will not be as many moves available as most of these games. The game probably won't mind if you just mash A for a default string combo most of the time. Yet, you'll also need enemies, and tiled backgrounds as well
What about a time restricted RPG adventure. For example instaed of the usual save the world in seven days thing: Why not save the world in a matter of sixty minutes. RPG60M.
I'm not too keen on RPG compo themes. For a compo to work from our perspective, it must produce completed entries, otherwise it's largely pointless. So conceptually that means dumbing everything down into lowest common denominator. However, when we've picked fairly simple genres in the past, the success rate hasn't been fantastic. While I'm sure there's lot of people who are interested in the RPG genre, I just can't imagine it working in a open compo. Given we're talking about mostly inexperienced programmers here, working to a strict time line and media limitations.
So far, we'll probably try and pick a basic genre (platformer is looking good) and let users choose between themes like we did last year.
wanted see cool game for playbasic! can sport game or isometric raceing game as rock and roll raceing or arcade as sonic?!?
If we're going to do racing, it might as well be 3d with a flat plane like the racing example thats lying around somewhere here.
I'm still really eager to make a fighting game, hehe.
Kevin, perhaps you can help me with my framerate problem inside the general threads? I'd appreciate it.
How about games based on those old Fighting Fantasy books,easy to code even for a noob (like myself) and minimal media is required, and if your worried about time scale, restrtict the whole adventure to one dugion/tower ect, to keep it fast paced.
This might be a bit pathetic but what about games based on movies?
Movies gives a lot of conceptually leeway, but down side is we'd be stepping on somebody else's IP.
hey boys mb beat'em up game no need more media if use tile animation
need faces all chars and one animation body for all chars
see plz:
Why not remake a retro flop (E.T anyone), and recreate it to a five star package.
How about a Scrolling Platformer? (http://www.underwaredesign.com/forums/Themes/default/images/post/cheesy.gif)
Example:
The game must have scrolling environment like Super Mario Bros; not a static environment like Bubble Bobble.
That's the most likely candidate at this point.
That's good, there's lots of variety you can have with platformers so you shouldn't get X entries all with mostly the same gameplay :)
so when are you going to get the comp going then? it will be 2009 before we know it.......
There's really no guarantee we'll being running one at this point.
why not a "snippet" competition :) ?
I've selected a theme. The compo forum will hopefully open next month.
(http://www.underwaredesign.com/PlayBasicSig.png)
2008 PlayBasic Game Making Competition
Yes, be very afraid, it's time to crown a new programming idol for 2008. So forget school, exams, work or your other half for a few months and let's get down to what's really important - who is the best game programmer ?
2008 Competition Forum Opening June 1st
Watch This Space
yayeeee *looking forward to eet*
I hope it's a good theme - somehow I feel like entering :D
It's probably my favorite theme to date.. Doing it well will separate the men from the boys.. :)
Can't wait until it's officially announced! Looks like it will be some RPG/Action adventure theme ;D
Competition page looks great - my fingers itch already and my brain already thinks about ideas ;)
And I would have bet it will be a car racing theme ::)
Cheers,
Tommy
No comment :)
Just two days and then we'll know ;D
oooooohhhhh exciting
looks good,dunno if i will have time to enter though.pooh!
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Competition Title: Heroes Quest - 2008 PlayBASIC Game Making Competition
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