UnderwareDESIGN

PlayBASIC => Show Case => Topic started by: Calypson on November 18, 2006, 11:54:52 PM

Title: Mag-Man :: 72 hour entry
Post by: Calypson on November 18, 2006, 11:54:52 PM
Progress thus far:

I'll post the download once the competition is complete
Title: Re: Mag-Man :: 72 hour entry
Post by: kevin on November 19, 2006, 12:04:31 AM

  That's some rather beautiful pixel work you've got going on there !
Title: Re: Mag-Man :: 72 hour entry
Post by: Deano on November 19, 2006, 08:29:15 AM
WOW! very nice.
Title: Re: Mag-Man :: 72 hour entry
Post by: Calypson on November 20, 2006, 11:25:29 AM
FINISHED!  YAY!

gameplay turned out to be a bit more stategic than fast-paced, but meh.  Fun stuff anyway.  Try it, you'll like it!  make sure to view the help files in-game!  Half way through the competition I discovered that the rules state "no stock-sound allowed."  I'm not much of a composer, but for someone who doesn't read music I think I did fairly well.

Download:

[plink]Download Mag-Man (http://www.underwaredesign.com/getfile.php?file=pub/PlayBasic/Examples/Mag-Man.zip)[/plink]


Screenshot:
(http://www.spriteart.com/indigo/compo2/screen3.PNG)

Credits:
Programming   - Bugboy, Indigo
Art           - Alex Hansen-White, Indigo
Level Design  - Alex Hansen-White
Sound         - Indigo



results of the 72 hour compo:
(http://www.underwaredesign.com/screens/PlayBasic/Forums/Mag-Man-Picture10.jpg)
link (http://img.photobucket.com/albums/v169/calypson/Picture10.jpg)



Dr pepper cans = 42
Time allotted to drink = 3days
stress level = FU!
sanity = 0
Title: Re: Mag-Man :: 72 hour entry
Post by: kevin on November 20, 2006, 06:54:50 PM

  Yes, this is indeed rather cool.   You guys seem to be making a habit of coming up with nice quality products in minimal time.    Although, is there any reason why your using a prehistoric version of PB ? :)

Title: Re: Mag-Man :: 72 hour entry
Post by: Calypson on November 20, 2006, 07:01:17 PM
thanks kevin.  I had to reinstall playbasic, and didn't download the update.  You know though, its actually very hard to find the most recent update patch.  Maybe you can put it on your main site that's easily accessable?
Title: Re: Mag-Man :: 72 hour entry
Post by: kevin on November 21, 2006, 05:43:26 AM
 Perhaps the Maintenance forum would be a good place to start in future. :)

[plink] Update Blog  (http://www.underwaredesign.com/forums/index.php?topic=338.75)[/plink]
[plink] Retail Patches  (http://www.underwaredesign.com/forums/index.php?topic=1182.15)[/plink]

Title: Re: Mag-Man :: 72 hour entry
Post by: BlinkOk on November 21, 2006, 06:04:41 AM
absolutely stunning stuff as usual. just fantastic!
Title: Re: Mag-Man :: 72 hour entry
Post by: Cheeslord on November 27, 2006, 03:51:15 AM
Just played it last night ... very good! I wish I could get the level of presentation you have here. Are you going to develop it further now the competition is over?( its such a good concept; it deserves more levels, and maybe improced collision detection)

Mark.