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Building a 3D Ray Tracer  By stevmjon

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Non-Sprite Collision Functions

Started by hartnell, May 24, 2008, 11:14:55 AM

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hartnell

Does PB have simple collision checking functions? By this I mean functions that check for a collision based on simple shapes that are NOT part of the vector shape support, for example

CheckCollisionCircles( x1, y1, rad1, x2, y2, rad2 )

CheckColliisonSquares( xmin, xmax, ymin, ymax, xmin2, xmax2, ymin2, ymax2 )

I seem to be missing them.

-- Shawn

kevin

#1

hartnell