I made a 3D perspective demo, trying to learn to create on three axes. It might look a lot like the perspective demo in the PB directory, though I didnt use it to make this demo.
This is a simple milestone. Next I will try to incorporate the cubes' Z order so that they are supposed to show up behind each other. After that, textures (TextureQuad)
The source is included. Posting an executable is a much larger file.
EDIT:
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Controls are Arrow Keys for X/Y axes, and Ctrl and Shift for Z axis