UnderwareDESIGN

PlayBASIC => Show Case => Topic started by: kevin on October 18, 2010, 07:11:12 AM

Title: Zombie Shoot
Post by: kevin on October 18, 2010, 07:11:12 AM
 Zombie Shoot

  This is a little mini game (tech demo really) that I knocked last night after being sent a test running animation (By Ardvarc (http://www.ardvarc.net)).    I wasn't expecting the animation to be the face on,  since it was, figured something like this might a bit of fun.


Watch Zombie Shoot on you tube (http://www.youtube.com/watch?v=fkwrF_9mCXE)



Title: Re: Zombie Shoot
Post by: BlinkOk on October 18, 2010, 03:49:50 PM
all the zombies are in step. you should start each animation at a random frame
Title: Re: Zombie Shoot
Post by: kevin on October 19, 2010, 01:54:08 PM
 Zombie Shoot V0.02

  Updated this today, the first version was just running the animation.   Ended up rewriting 95% the code today, but the result is much the same, the benefit is purely the speed.  These really no 'game' though, since blowing them all away is too easy.  Targeting certain coloured zombies makes it little more interesting/challenging.  So might be worth adding so there's some bare bones game.  

 Here's  another could of samey shots, the first is showing the demo running PlayBasic V1.64L learning edition, since apparently this must be using so new fangled trickery from V1.64M..  it isn't..
 

Title: Re: Zombie Shoot
Post by: OldNESJunkie on October 19, 2010, 03:02:37 PM
Pretty fun actually for killing time or stress....pick one.
Title: Re: Zombie Shoot
Post by: kevin on October 20, 2010, 11:33:30 AM
 Zombie Shoot V0.02b Demo

     Set this up into a bit of demo.


Controls

     Mouse = Aim
     Left Mouse Button = Fire

     ESC key = Quit




Download
 
  Download  [plink]Zombie Shoot V0.02 (http://www.underwaredesign.com/files/demos/Zombie_Shoot.zip)[/plink]  (1.7 Meg)

Title: Re: Zombie Shoot
Post by: BlinkOk on October 20, 2010, 02:23:07 PM
some code would be most helpful
Title: Re: Zombie Shoot
Post by: kevin on October 20, 2010, 03:09:21 PM

 Z Depth Perspective For Sprites (http://www.underwaredesign.com/forums/index.php?topic=3528.0)