Quotei actually did use the G2D - 2D OpenGL library a few years back.
i converted the first 3D engine i made to use this. it worked, but the framerate was almost the same speed. just a few fps faster.
Quotewhen i tried this on my newer computer it farted. the program would not even run.
my old graphics card was a GTX 970 (above worked) and the newer graphics card is RTX 3070 (not happy Jan).
my new card won't even display 16 bit or 24 bit fullscreen modes. 32 bit only.
Quotesince there are the different camera modes, i could try again using them. maybe they would work?
Quotei know PB uses legacy direct X (direct draw), but is it possible to add an openGL 3D pipeline, so the user can use parallel computing for faster rendering?
QuotePB FX have any of this?
Quotedidn't originally intend for the program to get this big. been workin on it for about a year now.not sure if i should add more or start a new project?
Quotei was thinking of re-writing this with a better set up, as i didn't know what data needed to be shared.
a lot is copy/paste with an edit. it is getting harder to add to the code, as i need to adjust it in many area's, so a re-write would make it smaller and easier to grow.
Quotei was thinking of a 3D editor with all polygons, so you can make any shaped object you like?
there is already free stuff that does this, but i am doing this for the challenge and the fun of it.