UnderwareDESIGN

General => Competitions => HeroesQuest => Topic started by: Green7 on June 19, 2008, 04:59:50 PM

Title: WIP: Green7's Project (Never Dawn) -> the level editor
Post by: Green7 on June 19, 2008, 04:59:50 PM
2008-06-19

Ok, i decided to enter this compo, i got some spare time and a creative boost (hope it lasts for a while)

At the moment i am far from a sorta story or plot got some ideas but nothing is decided atm, as i concentrate on the tools. I started to build a tech demo for a plattformer to see if i even got the skills for this compo and noticed that- without a level editor i will go nowhere.
so i started with a simple level editor that fits my needs. im not proceeding very fast as my spare time is not that big and for this is my first editor ever made. but there is some time left 'till deathline, so, why not trying? ;)
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2008-06-28

Im happy to get some more time for this, thx kevin... i made some progress today. At last i got a kinda logo and a menu for the editor. saving and loading works fine now, it is an unusual way to do this, im writing all the data to a single bitmap, so i got it visually, in a tumbnail like, small snippet. for loading i read the colours of the mini-map snippet. i guess it's inefficient, but that does not change my mind. for me as a visual oriented person it is a very understandable way, more than a bunch of numbers.
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2008-07-06

Made some progress this weekend. The Dialogues and save/ load functions are finished now, next big chunk are some basic tilesets and the implementing of drawing dfferent layers. scrolling the map is also something new to me, but its maybe easyer than expected. Background Images would be nice too, at last i should change the background gradient for each theme. I hope to finish the editor before holydays. three weeks without comp... a hard thing to overcome... glad i got me old and trusty chopper, so i can compensate coding fun with riding fun... ;)

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2008-07-11

scrolling done, not used camera... maybe a bad solution, but hey, it works... got my own head in such things.
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2008-08-22

drawing different layers done
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2008-09-7

added small preview map for loading maps
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2008-09-30

all done



Work done:
-some gui
-some more gui  ;)
-some test tiles
-tile selection from menu
-paint and overpaint tiles in map (LMB)
-delete tiles in map (RMB)
-select different tile categories
-snap tiles to grid
-toggle grid lines on and off
-save and load maps
-logo design
-browse maps
-load different environements / tilesets
-map setup dialogue
-scroll around in map in map editor mode(MMB)
-drawing different layers
-small preview map
-full tilesets

Work to be done:
-

Dead Ideas
-background images




screens:
Title: Re: WIP: Green7's Project (unnamed)
Post by: kevin on June 20, 2008, 08:57:12 AM

Nice, looks like you're off to good start!

Title: Re: WIP: Green7's Project (unnamed)
Post by: Green7 on June 22, 2008, 11:36:06 AM
thx, im still a noob to this, or at last i feel like. i made some progress today, saving works now almost the way i'd like.
Title: Re: WIP: Green7's Project (unnamed)
Post by: Green7 on June 28, 2008, 10:10:19 AM
Saving and loading works now in code, i got to set up a gui and stuff for browsing maps now.
Title: Re: WIP: Green7's Project (unnamed)
Post by: Tifu on June 28, 2008, 10:52:30 AM
Looks good :)
Love a game with a good level editor.
Title: Re: WIP: Green7's Project (unnamed)
Post by: reno on June 28, 2008, 01:54:26 PM
That's looking good !
Title: Re: WIP: Green7's Project (unnamed)
Post by: Green7 on June 28, 2008, 05:08:35 PM
QuoteLooks good :)
Love a game with a good level editor.

Thx. if its good or not is a thing to be decided. atm its for my own needs, but i had in mind to release it with the game, or without the game as a standalone thing if i get stuck before the release date. it is really a simple little thing, not very flexible for other stuff, designed only for the game it belongs to.

QuoteThat's looking good !

thx, that's the kind of motivation i need! :)




BTW: Updates on thread 1, take a look... ;)
Title: Re: WIP: Green7's Project (unnamed)
Post by: Andreas on June 28, 2008, 06:31:11 PM
Very nice presentation.


andreas
Title: Re: WIP: Green7's Project (unnamed)
Post by: kevin on June 28, 2008, 06:47:39 PM

Yes,  that does look really nice!
Title: Re: WIP: Green7's Project (unnamed)
Post by: Green7 on June 30, 2008, 03:51:57 PM
QuoteVery nice presentation.
QuoteYes,  that does look really nice!

thx. graphics is my better part, programming is somewhat more a tinkering job, but im learning a new thing every day... so at last i try to make it look halfway decent, if it fits the limits of my editor. the levels will always look like tile levels, but maybe a decent background and some deco stuff will rescue it. and somehow i like those retro looking tile levels.;)
Btw. as i said about me and programming... noticed some more probs i never thoght about... that is a hard thing to beat, but i try (if i do not, i will never know...) :)
Title: Re: WIP: Green7's Project (Never Dawn)
Post by: kevin on June 30, 2008, 04:15:40 PM

  Well,  Neither the art or the programming seem to be problem thus far.  Can't see it being a big drama in the future..
Title: Re: WIP: Green7's Project (Never Dawn)
Post by: Green7 on June 30, 2008, 05:18:33 PM
QuoteWell,  Neither the art or the programming seem to be problem thus far.  Can't see it being a big drama in the future..

We will see...  ;) and guess who's gonna help me in programming questions!  :)
Title: Re: WIP: Green7's Project (Never Dawn)
Post by: kevin on June 30, 2008, 05:23:03 PM
I'll be on holiday that week :)
Title: Re: WIP: Green7's Project (Never Dawn)
Post by: thaaks on July 01, 2008, 04:34:09 AM
Quote from: Green7 on June 30, 2008, 05:18:33 PM
We will see...  ;) and guess who's gonna help me in programming questions!  :)

The forum community? Or do you pay for private support? Where can I order PlayBasic Platinum edition?  ;D

BTW: Your stuff looks great so far!
Title: Re: WIP: Green7's Project (Never Dawn)
Post by: Andreas on July 01, 2008, 08:29:26 AM

QuoteThe forum community? Or do you pay for private support?
jealous? ;D

On this board there is only a handfull of true ninja coders. There arts are rare and mostly hidden from view.
In times of peril one can summon these ancient craftsmen
and gain the clairvoyance and vigor to overthrow ones own demons.

Then, tea ceremony.



andreas
Title: Re: WIP: Green7's Project (Never Dawn)
Post by: thaaks on July 01, 2008, 09:28:36 AM
Quote from: Andreas on July 01, 2008, 08:29:26 AM

QuoteThe forum community? Or do you pay for private support?
jealous? ;D

No, I'm not jealous at all. I just think that asking questions in the forums does help more people. Everyone can read the thread and learn from the answers (or even the questions).

I see this as my preferred way to become a true PB ninja coder  ;)

@Green7: I hope I didn't offend you - that is not my intention! That's why I added the smiley at my post above!

Cheers,
Tommy
Title: Re: WIP: Green7's Project (Never Dawn)
Post by: Green7 on July 01, 2008, 12:55:37 PM
QuoteI'll be on holiday that week  :)
How dare you! ;)

QuoteOn this board there is only a handfull of true ninja coders. There arts are rare and mostly hidden from view.
In times of peril one can summon these ancient craftsmen
and gain the clairvoyance and vigor to overthrow ones own demons.
May their powers and spirits be with me... or at last the tea... erm is there a chance to get some beer instead?;D

Quote@Green7: I hope I didn't offend you - that is not my intention! That's why I added the smiley at my post above!
Naah, it takes much more to offend me, and sarcasm is always a funny thing to me. ;)
In fact i apreciate the existance of this forum and the recource of whisdom it provides, until today it served well. Ok,  i started with PB about a mont ago and got some experience with DBPro, but im happy with the amount of information i'm getting here.

Quoteasking questions in the forums does help more people. Everyone can read the thread and learn from the answers (or even the questions).
True.
Title: Re: WIP: Green7's Project (Never Dawn)
Post by: Green7 on July 06, 2008, 03:52:49 PM
Sorry for double post and for bumping, but i made some progress... ;)
Updates on thread 1, take a look... Wink
Title: Re: WIP: Green7's Project (Never Dawn)
Post by: kevin on July 06, 2008, 03:58:27 PM

Still Looks good.   As for double posting,  well this thread is pretty much you're WIP blog.. So blog away..
 
Title: Re: WIP: Green7's Project (Never Dawn)
Post by: Green7 on July 17, 2008, 02:45:28 PM
I'm off for holydays now, cu! :)
Title: Re: WIP: Green7's Project (Never Dawn)
Post by: Green7 on August 25, 2008, 03:53:28 PM
BTW: i'm back and coding... since two weeks. time 's getting short soon, and there is some work to do. expect a thread with ingame shots soon. ;)
Title: Re: WIP: Green7's Project (Never Dawn) -> the level editor
Post by: Tax-5 on October 07, 2008, 11:50:20 AM
It would be great to have the Key Shortcuts explained.. the Editor is mostly self explaining but there are surely some functions in there that arent self explaining
Title: Re: WIP: Green7's Project (Never Dawn) -> the level editor
Post by: Green7 on October 07, 2008, 12:24:02 PM
QuoteIt would be great to have the Key Shortcuts explained.. the Editor is mostly self explaining but there are surely some functions in there that arent self explaining

you're right, i forgot to wirte a helpfile for the editor. although, there is only one shortcut: press "g" to toggle the grid keys on and off, thats it. the whole rest is controlled by mouse. ;)

but im planning on writing a little "how to" for the website, explaining rules and giving tips.
Title: Re: WIP: Green7's Project (Never Dawn) -> the level editor
Post by: Tax-5 on October 08, 2008, 06:22:26 AM
Yes.. i noticed that "G" toggles the Grid on or off...
i was trying to figure out how to scroll in the editor.. i cant edit the whole map...
resizing the window only stretches the editor.. all other keys or possibilties wont work...

are online in icq once in a lifetime?
Title: Re: WIP: Green7's Project (Never Dawn) -> the level editor
Post by: Green7 on October 08, 2008, 12:57:56 PM
Quotei was trying to figure out how to scroll in the editor.. i cant edit the whole map...
oh, shizzle, i forgot that, you can press the middle mouse button and then drag the mouse left or right. :P

Quoteare online in icq once in a lifetime?
here i come! ;D