UnderwareDESIGN

PlayBASIC => Show Case => Topic started by: monkeybot on February 11, 2008, 10:16:33 AM

Title: TOTALLY FINAL VERSION of A.S.S. no more updates...ever
Post by: monkeybot on February 11, 2008, 10:16:33 AM
Can someone give me a bit of feedback as to speed and buggyness  of the game please

AHHH this is it 17/3/08
changed from TTF fonts to bitmap and am doing nothing else..........


http://monkeybotmonkeybot.tripod.com/

files on my website

AVIExtractorV1.zip this is an gfx app i wrote a couple of years ago,might be useful to proggers

galaxians rip off game thing is a space invaders/galaxians clone written in PB

i got Playbasic a couple of month or so ago and this is my first game on it.nice one Kevin PB seems very good so far,much better than certain other basic implementations that shall go unnamed.


if anyone wants to lend their graphics skill for any future games i would be most welcoming because i am crap at it.

check the acapella sound effects



Cheers
Title: Re: Alien S**tstorm
Post by: Adaz on February 12, 2008, 06:02:28 AM
"This file is hosted by Tripod, a LycosŽNetwork Site, and is not available for download. We prohibit downloading of certain file types to protect visitors from computer viruses. Please check out Tripod's Help system for more information."
Title: Re: Alien S**tstorm
Post by: monkeybot on February 12, 2008, 10:16:17 AM
doh! better zip it then
Title: Re: Alien S**tstorm LINK UPDATED TO ZIP should be ok now
Post by: Adaz on February 14, 2008, 03:41:25 AM
Very good work! What a retro feeling! :)

Please use FX images or Kevin's solution http://www.underwaredesign.com/forums/index.php?topic=1767.msg12706#new (http://www.underwaredesign.com/forums/index.php?topic=1767.msg12706#new) because the images become corrupted if somebody presses Alt Tab.

Title: Re: Alien S**tstorm LINK UPDATED TO ZIP should be ok now
Post by: monkeybot on February 14, 2008, 06:19:53 AM
thanks for that,will get onto it ASAP
Title: Re: Alien S**tstorm LINK UPDATED TO ZIP should be ok now
Post by: Big C. on February 14, 2008, 11:43:18 AM
yes, a very nice game example... but why is it so slow  ??? If I do repeating fire I get a line with shoots overall the screen in several directions... so i can kill the aliens faster and didn't have to wait and drinking couples of coffee  ;D
Title: Re: Alien S**tstorm LINK UPDATED TO ZIP should be ok now
Post by: monkeybot on February 16, 2008, 11:06:38 PM
hmmm thats strange,it runs fine on my computer,i am using a time latch for the bullet firing routine,so if its running really slowly you will get  loads of bullets.

whats the spec on your computer?

Have you got the latest GFX drivers?

ummm...... anyone else having a similar problem?

cheers
Title: Re: Alien S**tstorm LINK UPDATED TO ZIP should be ok now
Post by: Big C. on February 17, 2008, 03:22:21 AM
I use a Nvidia 8600 GT with 512 MB (with the newest driver) from Asus on a AMD 3500+ based Board also from Asus... I want let u know that the whole game is on my pc very slow... and not only the bullets..


hmmm... After I've end your game and i want to delete the release folder where I start your game i got a problem with deleting the font digitek.ttf...  There is some process on it which block my deleting request... I can't better discribe the behavior... If I try deleting later (after waiting for 30 min or if i restart my pc), the font is deleting without problems...

Title: Re: Alien S**tstorm LINK UPDATED TO ZIP should be ok now
Post by: reno on February 17, 2008, 05:56:59 AM
It's because the font is loaded into Windows's system. You can only delete it after rebooting. You are able to load a font in any folder with PB1.6X, but not with 1.7X : you can just use fonts who are in the Windows's font folder.
Title: Re: Alien S**tstorm LINK UPDATED TO ZIP should be ok now
Post by: Big C. on February 18, 2008, 10:48:18 AM
Monkey,

i'm using win xp with the latest servicepack...

And I want u to know that the following comment from Reno isn't true...
QuoteYou can only delete it after rebooting.

Yesterday I've tinker with your game... After that I couldn't delete the fonts... so i've doing some job on my PC for a while without rebooting. I thing after 3-4 hours I tried it again and what prodigy I could delete the last folder with all fonts... I don't know why...

If I played with some ttf fonts in my projects i didn't have these problems. It seems there are some process on it which will free after some time or so. Do you have some clean up rows in your program after ending the game-loop like DeleteFont, DeleteAllSprites, UnDimAll and so on?
Title: Re: Alien S**tstorm LINK UPDATED TO ZIP should be ok now
Post by: monkeybot on February 19, 2008, 03:15:26 AM
mm actually no i havn't got any cleanup procs,i will put them in and hopefully it will work a bit better,i have not had any other reports of slow running from anyone else,which seems odd.
Title: Re: Alien S**tstorm LINK UPDATED TO ZIP should be ok now
Post by: kevin on February 19, 2008, 04:39:05 AM


QuoteDeleteFont, DeleteAllSprites, UnDimAll

This is not Not necessary.  The runtime memory manager releases all allocations upon close automatically.


Title: Re: Alien S**tstorm LINK UPDATED TO ZIP should be ok now
Post by: monkeybot on February 21, 2008, 07:16:17 AM
ahh cool,so then kevin have you any idea why this might be happening to Big C?
Title: Re: Alien S**tstorm LINK UPDATED TO ZIP should be ok now
Post by: kevin on February 21, 2008, 07:48:11 AM

    Well, if you're drawing video images (the default type) then there's a few causes that come to mind. 

   * the driver might chokes on buffer lock/unlocks

   * 8000 levels cards no longer have a fixed function pipeline,  as such they may have also removed the 'blittler' and replaced it with a cpu (bad) & or gpu(shader) level blit support.   In other words the direct draw divers are probably awful! 

  * card/driver doesn't support Async rendering.  Which it wouldn't if the blitter no longer has hardware accel.

   What you could do is try using FX formatted images.  I.e. LoadFXImage Filename. 
Title: Re: Alien S**tstorm LINK UPDATED TO ZIP should be ok now
Post by: monkeybot on February 24, 2008, 07:03:39 AM
Thanks i will try that.
Title: Re: Alien S**tstorm LINK UPDATED TO ZIP should be ok now
Post by: monkeybot on February 24, 2008, 07:14:59 AM
version with FX images now up,hopefully the speed issue has been resolved
Title: Re: FINAL VERSION of A.S.S. no more updates
Post by: Big C. on March 11, 2008, 05:34:39 PM
hey monkey,

thx for your pm... I'm proud to see that you are working on your game... Some has changed since your last public version...  ;D

In order to answer your question: Your game works very softly and quickly on my PC... and.... and that is much more interesting... I could delete ALL your files... including the used fonts and that without problems  ;D

For you as information:

I had already made myself worries, whether nevertheless the problem is presumably due to my PC. Since I could'nt have any look onto your source code, I began last week, to program my own version for test purposes... you find the result as an attachement... Whether it becomes ever ready?... who knows... :)  feedback is anyway desired... ;D

Oh... One thing still...  The scroll text looks like this with me, as in the attachment... Wanted?

Big C.

Title: Re: FINAL VERSION of A.S.S. no more updates
Post by: monkeybot on March 12, 2008, 04:08:12 AM
hmm looks like the font hasn't loaded,do the fonts used look standard?
Title: Re: FINAL VERSION of A.S.S. no more updates
Post by: Big C. on March 12, 2008, 01:36:13 PM
see attached hardcopy...

One more hint for you: after pressing Alt-Print to make hardcopy I want changed to desktop to start my favorite graphicstool... so I'm pressed win-Key and then I got the 2nd attachment...

If I start your game I can see and read...

loaded digitek.ttf

black screen

loading fonts

loading abduction.ttf

after that I see the start screen...

Title: Re: FINAL VERSION of A.S.S. no more updates
Post by: monkeybot on March 13, 2008, 01:13:30 AM
thanks for the feedback BigC,as i thought the fonts,haven't loaded,darn ... I am going to have to convert to bitmap fonts,i thought i had finished the bloody thing.it should look like the image below
Title: Re: FINAL VERSION of A.S.S. no more updates
Post by: Big C. on March 13, 2008, 02:45:19 PM
hmmmm...

ok, thats the reason for

QuoteI could delete ALL your files... including the used fonts and that without problems
:(
Title: Re: TOTALLY FINAL VERSION of A.S.S. no more updates...ever
Post by: Big C. on March 20, 2008, 04:05:30 PM
ok monkey,

your last version is running fine... With your bitmap fonts I see the different  ;D.... but the error on pressing win-key while your game is running attempts furthermore to me...

Its your turn to fix it or not... anyway... you have make a good job...

cheers Big C.
Title: Re: TOTALLY FINAL VERSION of A.S.S. no more updates...ever
Post by: monkeybot on March 20, 2008, 04:30:38 PM
Thanks Big C
the win key  thing is strange i think i might ask kevin