UnderwareDESIGN

PlayBASIC => Show Case => Topic started by: micky4fun on August 25, 2009, 05:28:26 AM

Title: Platform type game , cops n robbers , complete
Post by: micky4fun on August 25, 2009, 05:28:26 AM
Hi all

Thought ile start new thread with this Platform type game im trying out , going to be along the lines of cops n robbers , got how robber on screen , well he looks a little like a robberish , ok rubbish , lol , try to find another sprite later , cops not in game yet , not got them sprites yet ,
think will have to change tile images as well later into game..
only in early stages , so here game and code so far

use arrow keys

a few post down for demo

mick ;D
Title: Re: Platform type game , cops n robbers
Post by: BlinkOk on August 25, 2009, 10:39:57 PM
looks good mick. is there an existing game that you are basing this on? like lode runner or something like that?
Title: Re: Platform type game , cops n robbers
Post by: micky4fun on August 26, 2009, 11:06:34 AM
Hi BlinkOK

no not really , im just making this one up as i go along , just trying a few things out with code , ie controlling sprites within the map
so idea at moment , is that your are the robber go around platform picking up money and cops are after you , maybe
really depends how it spans out , so may change game completely , its just my first try out with maps
proberlly been done a million times

mick ;D
Title: Re: Platform type game , cops n robbers
Post by: micky4fun on August 28, 2009, 06:52:18 PM
Hi All

just tickering around still , heres a bit more done , sliding across bricks not yet done , loads still to do yet , just a demo

your man is there someware can you see him

use arrow keys

further down for new demo

mick ;D
Title: Re: Platform type game , cops n robbers
Post by: kevin on August 28, 2009, 08:30:37 PM
 Mick,

  That's actually rather nice. I don't recall seeing anybody do lifts/moving platforms before.  Bit a of first that!     
Title: Re: Platform type game , cops n robbers
Post by: Vee on August 29, 2009, 09:43:03 AM
wow, very nice :)
Title: Re: Platform type game , cops n robbers
Post by: BlinkOk on August 30, 2009, 06:28:50 PM
i just got a new pc and the fps number shows 239...it flies! great work.
Title: Re: Platform type game , cops n robbers
Post by: micky4fun on August 31, 2009, 04:49:41 AM
Hi Knieb ,

thanks , yep its coming along ok at mo.

im using a 25 by 25 map , with map blocks 32pixels by 24pixels in a 800x600 screen , this seems to give reasonable gfx resolution
i could have gone higher with a 1024x768 screen , but i may run it in a window and as its my first go i settled for this.

Hi Blinkok

you must have a nice fast p.c , im getting 190+ at home and work pc about 100 , now capped at 60 , just turn screenvsync off,  dont tell them im using pc for games , lol

well i have loads more sprites to put into game as you can see below at lease another 100 at times depending how player is getting on in game , heres the money you are after , thats once you have robbed the bank by blowing it up with dyamite plus have more game logic to add

so still loads to do ,all lifts done and working as they sould now ,  must get some other characters into the game rather that 50 of robber (player) , so it dont look all the same
back soon

latest update attahed (just a demo), in the game once bank has been blown money will come out of doors you will have to get there before public while dodging police (no banks in place yet)

changed layout a little
as shown in jpg demo1
mick ;D
Title: Re: Platform type game , cops n robbers
Post by: BlinkOk on September 01, 2009, 07:51:56 PM
wow! that's looking pretty cool mick. i was thinking i might have a crack at a zombies type visual style but you're looking pretty good with those sprites. keep it up mate!
Title: Re: Platform type game , cops n robbers
Post by: micky4fun on September 02, 2009, 02:39:19 AM
Hi BlinkOk

Glad you like hows its going so far you are Welcome as always to input anything , you may want to hold on a little till you see how game pans out , see how it actually plays before spending time drawing gfx's
the main idea now is that on screen is player , some random shoppers ( could be zombies or anything else ) and cops ( again or something else ) , player has to collect 3 or 4 items to put together a timed dyamite , then takes that to any bank that has not already been robbed , place dyamite at bank , then dyamite timer is started , takes say 20-30 seconds to go off , in this time the player has time to collect another timed dyamite or collect any money still about from previous bank job
once dyamite has gone off , player has to collect money that comes out of bank before shoppers pick it up also doging police that are on there way to blown up bank , once you have collected money you have to get it to your safe bank for it to register , any money collect by shoppers can be taken back off them if you walk upto them on your journey , all against the clock , hoping to do say 4 levels in one level of game and have 2 or 3 main levels so say 8 to 12 levels in total , there is a little more happing as well , but hoping i can do all this above first , at the moment the police stand out as they are a little bigger than all other players at mo , but all the shoppers look the same at mo , but lets get it going as they are at mo and can always change them later..

mick ;D
Title: Re: Platform type game , cops n robbers
Post by: stef on September 02, 2009, 01:15:06 PM

Hi micky4fun!

Saw some of your progs from you and must say it's really GREAT work!
Thank's for sharing your codes!

Greetings and best wishes

stef
Title: Re: Platform type game , cops n robbers
Post by: BlinkOk on September 02, 2009, 05:09:09 PM
ok micky. i don't think that really suits the zombie theme so i'll leave you to it. the current gfx are sweet btw
Title: Re: Platform type game , cops n robbers
Post by: micky4fun on September 03, 2009, 07:24:33 AM
Hi stef

Many Thanks for you comments on my games , well did get a lot of help off of BlinkOk on gfx for 3 of them ,
but my programing is coming along , not at a fast pace , but its moving in the right direction

no problem posting my code on forums as if it was not for others doing just that ile still be progamming print " hello "
but i know my code is really messy , but it may give someone some idea here and there..

Hi BlinkOK

Yep maybe zombies dont quite fit into this , the gfx's are ok , but miles away from your standard , i know you love the cartoon type gfx's
and they could quite easy go well with this game , see what you think in the end , ile leave it upto you as you know .

heres a latest screenie , as you can see , people have stolen some of the money i just got out of banks by blowing them up , ones with dynamite next to them will blow up soon as well , also shows 4 parts of dynamite needed to make bomb , as you can see you the robber does not stand out that well at the moment , so ile still keep looking for a robber

level one not to far from complete now , he says knowing sometimes when i get stuck with code it takes 2 or 3 days to sort out ;D

mick ;D

Title: Re: Platform type game , cops n robbers
Post by: micky4fun on September 04, 2009, 05:13:21 PM
Hi all

ok heres a playable demo of level 1 with fps set at 60 at moment and window mode as gfx are ok'ish in full screen but not great , not fully complete as police do not do anything to you at all yet , but heres the instructions to game , quite a bit involved so here goes..

you are the robber , you have to collect all 4 parts of dynamite , once all collected take them to any of the 6 banks on screen , but not the main bank with 3 pillars as that is your safe bank ,
once dyamite has been laid it takes 30 seconds for timer to go off , so you now have time to collect all 4 parts to dynamite again ready for another bank.
once dyamite blows bank you can collect money that comes out a max of 5 bags at once , you must take this to main bank one with 3 pillars , (odd bank out) to deposit it
once deposited you can go and collect more money , either off of any people that may have picked some up or police , people can carry a max of 3 bags and police a max of 5 bags
try to get police first as they take any collected bags and drop them off at the next available bank thats not blown up , but not to a blown bank or bank that has dynamite laid
you can only collect bags off of police or people if you are carring nothing at all , but once collect say 3 bags off of people you can collect a further 2 off of floor , so a max of 5 bags in total

still to finish in level 1 , police will take any money off of you if you are caught , police will take compleated dynamite off of you if caught
bonus items
level up

any comments welcome
btw , first number is bags you are carring , second number is bags that you have banked
also i will post souce once complete as its changing all the time

download below
Title: Re: Platform type game , cops n robbers
Post by: Vee on September 04, 2009, 06:30:40 PM
hey, it's cool, this could become something interesting :)

one bug i noticed is that some policemen carried money that you couldn't see. I tried to get all the money i could and had 97 at the end, did i find everything? Where will the cops bring the money when the player destroys all the banks?
One suggestion for a bonus item: a gun with few shots to shoot policemen :D
I would reduce the number of robbers and add some kind of waypoint AI which actually tries to get the money to the bank or just follows you.
Keep on coding, I'm having an eye on this :)
Title: Re: Platform type game , cops n robbers
Post by: micky4fun on September 05, 2009, 04:39:35 AM
Hi knieb

Thanks for your input ,
Quoteone bug i noticed is that some policemen carried money that you couldn't see
working late last night did no see that bug , but now fixed , just a counter reset will upload this later when ive done police interaction
QuoteI tried to get all the money i could and had 97 at the end, did i find everything?
looks like so as there is no ending to this demo yet , so no level complete yet
QuoteWhere will the cops bring the money when the player destroys all the banks?
good question , they may have to take money collected to police station or your bank or other bank , i seem to be making up the game rules as i go along at the moment
I would reduce the number of robbers and add some kind of waypoint AI
yes i may well do both of these
One suggestion for a bonus item: a gun with few shots to shoot policemen
yep did think of that , but see how game plays first

one other know bug is robber (you) gets stuck on left lift at top if you do not move off , will address this later

thanks again for your input , loved your first show case game pong666 , wonder whats in the pipeline now?

mick ;D
Title: Re: Platform type game , cops n robbers
Post by: micky4fun on September 09, 2009, 05:14:49 PM
Hi all

OOOOO dear , for some reason i have AVG virus protection on my p.c and it would not let me run Platbasic for 2 days , kept saying it had 2 trogens attached no matter what i did i could not get p.b to run , at last after 2 days of scanning and re-installing it still came up with the same problem , but tonight after a AVG update alls now ok , what a 2days

what a nightmare , any way back on track with game now

i hope to have a fully playable demo up by the weekend , i have now decided to have you the robber vs others type game , 2 main banks to put robbed money in , your and theirs , here is the 1st level now mapped out as it will be

mick ;D
Title: Re: Platform type game , cops n robbers
Post by: kevin on September 11, 2009, 10:12:16 AM
Micky,

Quoteor some reason i have AVG virus protection on my p.c and it would not let me run Platbasic for 2 days , kept saying it had 2 trogens attached no matter what i did i could not get p.b to run

  What's his PlatBasic you speak of ? :)  -  Anyway, I've been testing this a bit today.. A-squared doesn't seem like anything built with 1.64j  .  After a little investigation, seems that it just doesn't like some of libs.  But after some tinkering it's no longer bothered,  so it's probably a false positive, but just to be on the safe side i'm going re-build and re-release 1.64J.     


  The game looks like it's really coming along, but surely you could think of something better to name it than  demo.bmp


Title: Re: Platform type game , cops n robbers
Post by: micky4fun on September 11, 2009, 11:22:23 AM
Hi Kevin

yes its v1.64j i was having trouble with , but as i re-installed from scratch and updated each one as i went along then tested each one as i went  , i cant remember exactly but 1 or 2 updates before release 1.64j AVG said it had a trojan , but after an AVG update it all seems ok now , ive been using 1.64j for a while before all this happened and it work ok then with no problems

mick :)
Title: Re: Platform type game , cops n robbers
Post by: LemonWizard on September 11, 2009, 04:39:36 PM
It's been a while since I've been on here... still waiting for that contest to start =p
nice work Micky.
if I had more time on my hands I'd be working on a high quality long term project
Title: Re: Platform type game , cops n robbers
Post by: micky4fun on September 13, 2009, 05:43:48 PM
Hi LemonWizard

Thanks for coments on game ,
Quoteif I had more time on my hands I'd be working on a high quality long term project
well ive been fairly lucky getting quite a bit of time at mo to do things , but as i am still learning i like to do just small stuff just to get use to things ,
before buying PlayBasic the only thing i ever programed years ago was a simple for a=1 to 100 , print "hello" , next a and that was it
so im pretty pleased with myself so far , will in time do a long project , just got to get my code tidier , just cant seem to do that yet ,

ok heres a playable demo of first level divided into 4 levels , ie 1.1 , 1.2 , 1.3 1nd 1.4 once these are complete then entirly new level 2 with 4 levels in that to

ok you have to rob banks , then take money to your bank ( green bank ) you can rob by-standers as long as you are not carring any money , you can carry a max of 5 bags , by-standers can only carry upto 3 bags , you can get 3 bags off of by-standers and still pick up 2 others off of floor ,
once you got your bags dont get caught by police as they will take bags off of you and return it to there bank ( red bank )
also by-standers will take thier bags to red bank , you must end up with more bags in your bank than they have in thiers to continue level

in full game there will be a timer as well , and a score at top of screen as well , so you will score as you go along

any comments welcome , at mo its running at 70fps window mode , but can run upto 180 on my p.c

mick :)

still lots to do just a few more screenies
Title: Re: Platform type game , cops n robbers
Post by: micky4fun on October 04, 2009, 06:15:46 PM
Hi all

ok , i here it maybe compo time very soon , so ile post completed stages 1 to 4 of my game , no sound yet that will be added over the next day or two , then im off on holiday for a week to NewYork

i will leave game on hold until compo is over as i will concertrate on compo , looks like its going to be a very interesting one , seems there might be a good few entries

use arrow keys or joystick to controll , your green bank is where you have to take bags collected , its open till 17.30

any comments welcome

mick :)

ps , sound now added , will post tomorrow as to late now  , i know there is a bit where if a other player has money for you to steal off of them and theres 2 or more together you dont always get it off of them , this is because im only dectecting one sprite and not using getnextsprite yet , may or maynot do this in full game

mick ;D
Title: Re: Platform type game , cops n robbers
Post by: micky4fun on October 07, 2009, 03:41:49 PM
Hi all

ok heres the game and code with sound for the first 4 levels of game , i will continue with levels 5-8 which will be a new map when i can , proberly after compo.. , still a few very minor bugs to be addressed later ..

download here
[plink] bankjob1.1.zip (http://www.underwaredesign.com/files/Micky4Fun/bankjob1.1.zip)[/plink]


mick :)
Title: Re: Platform type game , cops n robbers
Post by: markel422 on October 07, 2009, 09:03:45 PM
For some reason I am having trouble loading the game, even loading it in Playbasic.  :(

As well as get an error that says: "Error in<Main.pba>,230:Fatal Error-Map Block Gfx File 'ooo2.png' Does Not Exist.

???
Title: Re: Platform type game , cops n robbers
Post by: kevin on October 08, 2009, 01:11:18 AM
markel422,

    The error probably occurs because Mick is using a much newer version of Playbasic which supports loading PNG images directly in as a Map.  Older versions don't support this and will no doubt spit out an error.  Which is what i suspect is happening in your case.

    replacing this line,


LoadMapGFX "ooo2.png",MyMap,32,24,RGB(0,0,0)


  With this should resolve the problem


  tempIMage=LoadNewIMage("ooo2.png")
  MakeMapGFX MyMap,TempImage,32,24,1000,RGB(0,0,0)
  deleteimage TempImage 




Mick,

    This has really come along.  Very well done!  -  A little tip though, externalize the levels.  Then you can get others to help out.     

Title: Re: Platform type game , cops n robbers
Post by: micky4fun on October 08, 2009, 02:48:09 AM
Hi Kevin

QuoteThis has really come along.  Very well done!  -  A little tip though, externalize the levels.  Then you can get others to help out.
yep ive been on here exactly a year now , and im very pleased with what i have managed to learn and do in that time , had loads of help from yourself and others , BlinkOk and u9 to mension a few , i think the key was to do a small project , something within my capablebility but pushing me a bit at the same time..


will do one more main map so 4 more levels on this as still loads of other stuff i want to try out , proberly rubbish but there maybe one or two that turns out ok
but just the fun in doing it makes it for me ,

ok not seeming to thick how would i go about externalizing the levels with my code ?

thanks
mick
Title: Re: Platform type game , cops n robbers
Post by: kevin on October 08, 2009, 02:38:06 PM

The short answer is via the File commands.  How to store the information is up to you, but generally it's worth putting a little be extra effort into the how the file is arranged,  so the level creating is easier and the program has some error checking..

  I'll knock up an example in a minute
Title: Re: Platform type game , cops n robbers
Post by: kevin on October 08, 2009, 03:08:49 PM
   Here's a sample level map loader.  

[pbcode]

      path$="Some place on your hard disc\bank_job\"

      Map=NewMap(1)  

     LoadMapGFX path$+"gfx\ooo2.png",Map,32,24,RGB(0,0,0)
 
      Width=25
      Height=50
         
      Level=LoadLevelToMap(Path$+"Level1.txt",Map, Width,Height)

      print Map
      print Level

      drawMap Map,Level,0,0
      drawMap Map,Level,0,-600
      
      Sync
      waitkey


Function LoadLevelToMap(Filename$,ThisMap, Width,Height)

   if FileExist(Filename$)

            Level=NewLevel(ThisMap,Width,Height)

            LevelTransparent ThisMap,Level,0


            Dim TileRow(Width)
   
            File=ReadNewFile(FileName$)

         
            while Not EndOFFile(File)
            
                  // read a line of text from this file
                  LineOFText$=ReadString$(File)
                  
                  // remove any spaces or tabs from the head of this line
                  LIneOftext$=trim$(LineOFText$," "+chr$(9))
                  
                                               // Skip blank  lines of text
                  if LIneOftext$="" then continue

                  // check if this row is a comment ?  if it is, then we skip this and continue the While Loop
                  // in here the person editing the levels can add comments if they wanted
                  if Left$(LineOfTExt$,1)=";" then continue

                  // If this line isn't a comment, then it must a row of Map Tiles
                  TilesFound=SplittoArray(lineOfText$,",", TileRow(),1)
                  if TilesFound=Width                  
                  
                        if TileYpos<Height
                     
                           for Rowlp=1 to TilesFound
                                 PokeLevelTIle ThisMap,Level,RowLp-1,TileYpos,TileRow(RowLp)
                           next

                           inc TileYpos

                        else
                        
                           print "Error-->>Too many rows in this level...."
                        endif

                  else
                     print lineOfText$
                     print "Error->> this row only has "+str$(TilesFound)+" Tiles, epxecting "+str$(Width)

                  
                  endif            
            endwhile
         
         closefile file
   
   endif
EndFunction Level


[/pbcode]


Here's the Level1.txt-  it's just the data statements cut and pasted and saved as text file  


;----------------- level one map --------------------
 8,3,2,1,0,0,0,0,0,1,2,2,2,2,2,2,0,0,0,0,0,1,1,3,8
 7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7
 7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7
 7,0,6,1,1,2,1,1,2,1,1,1,1,1,1,1,1,2,2,1,1,2,9,0,7
 6,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,7
 7,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,7
 7,0,2,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,3,0,7
 8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6
 7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6
 7,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,0,7
 7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7
 7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7
 6,0,2,1,2,1,2,1,2,1,2,1,0,1,1,1,1,1,1,1,1,1,1,0,7
 7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7
 7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7
 7,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,6
 7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7
 6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7
 7,0,1,2,1,2,3,3,1,2,1,2,1,1,1,1,1,1,1,1,1,1,1,0,7
 7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7
 7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7
 8,0,1,2,1,2,1,2,1,2,1,2,1,1,1,1,1,1,1,1,1,1,1,0,7
 8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8
 7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7
 7,7,8,8,7,7,7,7,6,7,7,7,6,6,7,7,7,6,7,7,8,7,7,7,7
Title: Re: Platform type game , cops n robbers
Post by: micky4fun on October 09, 2009, 02:53:55 AM
Hi Kevin

Thanks for code , but this line has a error
Quoteif LineOfTExt$,1)="" then continue
i did change it to
Quoteif LineOfTExt$ = "" then continue
but that through up a level 0 does not exist in this map error
can you advise me ,,

thanks mick
Title: Re: Platform type game , cops n robbers
Post by: kevin on October 09, 2009, 11:53:40 AM

Quotei did change it to

   ta,  I added the line when posting the sample.  It was tested and working as expected here.  Did you save the level data as a text file on your machine ? -   You'll need to tell it where those files are also.  Actually, perhaps you should post your usage of the function. 
Title: Re: Platform type game , cops n robbers
Post by: micky4fun on October 09, 2009, 06:01:20 PM
Hi Kevin

No it was me i mist type the path were i saved the level.txt , it works fine here too

ile have a muck around with that when im back from hols now

thanks
mick ;D
Title: Re: Platform type game , cops n robbers
Post by: micky4fun on December 09, 2009, 12:58:38 PM
Hi ALL

With slight regret i have decided to leave this game as it is , just 1 main level divided into 4 kinda sub levels,
the reason being that first of all the game stucture would not make it that easy to do other levels , where lifts , slides etc would be placed somewhere else to where they are now ,
i am not that clever enough to do a map maker type interface for the game.
and second of all i have lots of other stuff i want to persue , ok they may not come to much , but i still want to try

so this is no longer w.i.p , but complete

thanks
mick ;D
Title: Re: Platform type game , cops n robbers , complete
Post by: LemonWizard on December 09, 2009, 05:31:36 PM


Hey mick. I'm familiar with level editing stuff.

If you wanted somone else to help you carry on the project to a level editable state, and maybe add some other features, I'm your man =p.

Let me know. I could collaberate with you. It would be fun to help somone else for a change instead of working on my own stuff. Plus, I bet if I helped I could really flesh it out.




Title: Re: Platform type game , cops n robbers , complete
Post by: kevin on December 09, 2009, 11:57:47 PM

   I haven't checked, but if Mick's made the source available ?, then I doubt he'd object to somebody having go at updating the project. Provided of course that person gives full credit to Mick.   
Title: Re: Platform type game , cops n robbers , complete
Post by: micky4fun on December 10, 2009, 09:00:01 AM
Hi LemonWizard ,

well yes do what you wish , if you want , i dont mind throwing in a few ideas , but i think you may have problems using my code , getting it into a state that you can use no mater what level you design , but it would be interesting on how you can do that , its beyond me thats for sure ,
yes souce is included in the download , as for credits , well anything posted on these forums can be modifyed by anyone im not to worried about any credits myself .
this was just a tryout using the maps commands , it went further than i thought i think !

anyway just give me a shout if i can help in anyway , and ile ask kevin how to do it , lol

well back to the compo now , im stuck a little with my sprite detection on level 2 as there are 4 lanes of traffic , but im getting there i think ,

ps.
QuoteI could collaberate with you. It would be fun to help somone else for a change instead of working on my own stuff. Plus, I bet if I helped I could really flesh it out.
well its quite good worthing with others as i have found out with BlinkOK , so yep thats no problem , i also think that a few of you/us could get together and over a bit of time maybe come up with something pretty good ,

mick ;D
Title: Re: Platform type game , cops n robbers , complete
Post by: Vee on December 10, 2009, 11:14:11 AM
very nice game micky :)
looking forward to your future projects!
Title: Re: Platform type game , cops n robbers , complete
Post by: LemonWizard on February 27, 2010, 05:59:39 AM
I'm bored and I got several hours before I go on a really long bus trip.. so I think I'll try to edit this code now =p

--Well... I leave this afternoon...and I cant' get this source to work the way it was designed to.

*builds another project instead* bored ugh
This weekend after my long ass bus trip maybe =p