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Entity Star Fields

Started by kevin, September 16, 2003, 04:24:19 PM

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kevin

This screen shot shows a basic entity system running.

What are Entities ?

 Entities are collections of information. Currently the system only supports 2 data types,  vertex and render lists.  The star field bellow is created from 5 entities, each with 4000 dot items in there render list. To make an entity you add the vertexs and create a render list.  Once created, you can draw it at will.. Stars are a pretty extreme, but a good test for operation performance.

 The GFXList will support Dots,Lines,Circles,Boxes,Sprites,Shapes,Maps etc etc..

 Currently the system only supports Drawing the entity to the screen. In Future the entity objects will be managed by the scene / camera interface and thus drawn perspectively from that.  Well, drawn on their Z order at least.

The_Masked_Coder

My God.

It's full of stars.

;)


Masked

kevin

Yeah, It's getting there.  You can now rotate and depth sort scene of entities.  It's only a fraction slower when depth sorting per pixel also.  With 10K items in the draw list, it's only costs 2/3 milliseconds slower..