Developing a Game in PB for Intel's AppUp

Started by empty, October 05, 2010, 12:59:37 PM

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kevin

 Even with temporary art it pretty good.  Have you got NetBook to test on ?

empty

yes, sort of.
I bought one couple of months ago but it's under repair already :)
I sent it in right before I started this project and was told to get it back at quote "calendar week 43" which is this week...

kevin

 what was wrong with it ?  (a battery thing ?)

empty

it used to freeze or reboot sporadically.
Memory module was ok, so I sent it in... warranty and all that.

BlinkOk


kevin

Quote from: empty on October 25, 2010, 03:04:42 PM
it used to freeze or reboot sporadically.
Memory module was ok, so I sent it in... warranty and all that.

ouch, one the (drum) kids one's died, so they just end up sending a new one.


empty

Quote
looking very nice empty dude.
Thanks! :)


Quoteouch, one the (drum) kids one's died, so they just end up sending a new one.
Yeah I don't know why it takes so long, but I got it very cheap so I don't complain ;)

empty

Not a lot news on this, cause besides doing a few things on the IDE front, I've been an graphics mode lately which is surpringly fun albeit not that effecient due to my lack of expierence in this field :)
So it takes time to get things to look the way I had planned them but it's getting there.
I did update the design doc a bit though, scrapped the theme-editor idea for now, and cleaned up the code a bit.
An unexpected commission flew in a few days ago, so time is a little restricted. That's why I aim for a release at mid december now.