I can't seem to get sprites to flash very quickly, they just end up not flashing a color unless I give it a few seconds to? :blink:
And yes I'm alternating between Drawmode 2, and DrawMode 2+1024...I'm trying to flash a sprite on/off within a few split seconds
And yes I've prepared the sprites image for FX too, so I don't know what the problem is unless mode changing is a processor intensive process?
Hmm nevermind, but my code is acting really weird...huh...*shrugs*
Isn't weird how something won't work in your main project, then you try again from scratch in a new file and it works fine? Heh :)
[pbcode]
CreateImage 1,200,200: RenderToImage 1
BoxC 0,0,200,200,1,RGB(255, 17, 17)
RenderToScreen: PrepareFXImage 1
CreateSprite 1: SpriteImage 1,1: PositionSprite 1,200,200: SpriteDrawMode 1,2
Do
Cls 0
Text 10,10,MyFlag
DrawSprite 1
MyTime#=MyTime#+1
If MyTime#>10
MyTime#=0
If MyFlag=0
MyFlag=1
SpriteDrawMode 1,2
Else
MyFlag=0
SpriteDrawMode 1,2+1024
EndIf
EndIf
Sync
Loop
[/code]
Works good for 100's of boxes too:
[code]
HowMany=900
Type tFBoxes
FlashFlag, Time#
EndType
Dim FBoxes(HowMany) As tFBoxes
CreateImage 1,20,20: RenderToImage 1
BoxC 0,0,200,200,1,RGB(255, 17, 17)
RenderToScreen: PrepareFXImage 1
For X=1 To HowMany
CreateSprite X: SpriteImage X,1: PositionSprite X,Rnd(GetScreenWidth()),Rnd(400)+100
SpriteDrawMode X,2: SpriteFlashColour X,RGB(Rnd(255),Rnd(255),0)
Next x
Do
Cls 0
Text 10,10,FPS()
DrawAllSprites
For X=1 To HowMany
FBoxes(X).Time#=FBoxes(X).Time#+1
If FBoxes(X).Time#>Rnd(50)
FBoxes(X).Time#=0
If FBoxes(X).FlashFlag=0
FBoxes(X).FlashFlag=1
SpriteDrawMode X,2
Else
FBoxes(X).FlashFlag=0
SpriteDrawMode X,2+1024
EndIf
EndIf
Next X
Sync
Loop
[/pbcode]
It works, sorry bout' that