UnderwareDESIGN

PlayBASIC => Show Case => Topic started by: reno on January 05, 2009, 05:28:17 PM

Title: my PBFX frame work
Post by: reno on January 05, 2009, 05:28:17 PM
Hi,

I'm coding my framework to build easly my next game (a crazy delirious hardcore plateformer action game ;D ;D ;D).

I use PBFX, who is fast, and have a 3D camera.

Features :
- auto switching to the user native resolution
- engine will work in full HD 16/9 (auto scale in 16/9 is in progress)
- up to 4 players in the same time
- ability to controle every sprites of the game
- events for every sprites
- multiple game language
- in-game edit : animations sequences, animation delay, loop animations, etc
- using shapes variables for any collisions (making all the game collisions with only two shapes !)
- bitmap fonts as sprites with texts at left, center or right formated and possibility for scaling
- loading, delete images, sounds, datas routines
- in-game map editor wich can use animations/collisions/events, in various tiles-sizes (in progress)
- game events (options, ending, game, best scores, etc)
- more to come :)

I'll try to update this topic next when I'll start to use this framework for the game.
Title: Re: my PBFX frame work
Post by: micky4fun on January 06, 2009, 06:35:51 AM
Hi Reno

The framework sounds good and image looks great, im really looking forward to seeing this game in action , wish you all the luck with this , look forward to update posts as and when you do them..

mick :)
Title: Re: my PBFX frame work
Post by: Juha Kämäräinen on January 06, 2009, 12:04:56 PM
Good luck man. Doing games solo is never easy.
Title: Re: my PBFX frame work
Post by: reno on January 14, 2009, 04:45:10 PM
Hi,

Just if you want read and see some arts of the game :

http://74.125.43.113/translate_c?hl=fr&sl=fr&tl=en&u=http://www.thereeteam.com/punbb/viewtopic.php%3Fpid%3D34%23p34&usg=ALkJrhivDW1pIZtvss9LXJxjB3yz7cHYiw
(http://74.125.43.113/translate_c?hl=fr&sl=fr&tl=en&u=http://www.thereeteam.com/punbb/viewtopic.php%3Fpid%3D34%23p34&usg=ALkJrhivDW1pIZtvss9LXJxjB3yz7cHYiw)

>it's an online translated page of my website forum... so sorry if you can't understand some santances :/

For the moment, I'm coding the in-game map editor. I think I will finish it this week :D
Title: Re: my PBFX frame work
Post by: micky4fun on January 14, 2009, 05:08:55 PM
Hi Reno


This game engine sounds awesome , Game engine is a great idea and tool , look forward to the beta releases and the final game and further games to follow ,
good luck reno , i know something special will follow in the next few months.

mick :)