UnderwareDESIGN

PlayBASIC => Show Case => Topic started by: bmorris on December 14, 2012, 08:12:00 AM

Title: Creeping Angels
Post by: bmorris on December 14, 2012, 08:12:00 AM
As already introduced in a thread in the general subforum, I here present the current implementation of my puzzle game Creeping Angels. The instructions are included in the exe, and I hope you'll be able to run it on your computers. Any feedback will be most welcome, such as whether you like the concept and if you think the ordering of the levels is right (i.e. easiest to hardest). For the benefit of those who don't/can't play the game, it's an elaboration on the games "Theseus and the Minotaur" and "Mummy Maze", inspired by the "Weeping Angels" from Doctor Who, with their quantum-locking attribute.

Regarding the distribution of this (and other) games, I've just seen that the language GLBasic lets you make iPad and Android versions. Can anything like this be done with PlayBasic? (By the way, I tried a few weeks ago to use GLBasic, but the compiler played up on me...)

Okay then, have fun playing Creeping Angels, guys :)

EDIT: I've changed the mapping of the keys to the more conventional WASD and the arrows regime. Everything else has stayed the same.

EDIT 2: I've added a page to the how-to-play section explaining about the angels' movement. Everything else has stayed the same.
Title: Re: Creeping Angels
Post by: baggey on December 14, 2012, 10:55:19 AM
I got it to work. Once id unzipped it to the C: drive.

I could only manage 3 moves at max thou before getting jumped on  :o

Baggey
Title: Re: Creeping Angels
Post by: bmorris on December 15, 2012, 06:30:53 AM
I see that 7 people have thus far downloaded the game. It's nice to think of new people playing my game that for so long had been hidden away  :)

Did you read everything in the how-to-play section, baggey? It sounds like the direction-changing aspect slipped you by.
Title: Re: Creeping Angels
Post by: daver on December 15, 2012, 08:01:04 AM
I like the concept of the game, especially since I'm a big fan of Doctor Who and get the premise. Great work! The only suggestion I would make is to allow the player to remap the keys. I think I'd prefer using WASD and the arrow keys, especially since I use a MS ergonomic keyboard and the B and N keys are over an inch apart.
Title: Re: Creeping Angels
Post by: bmorris on December 15, 2012, 10:37:40 AM
Glad you like it, fellow Whovian!

You know, I used that mapping partly because it made a nice layout, but also because WASD and the arrow keys get the most worn. But based on what you've said, especially with regard to ergonomic keyboards, I've decided to change to the more conventional arrangement. I've tweaked the code and re-uploaded the game, which 9 people in total had downloaded.
Title: Re: Creeping Angels
Post by: BlinkOk on December 15, 2012, 01:56:19 PM
this is a very cool game mr morris. the concept is awesome!
i think if you made the controls a little more intuitive (i dont know how though) it would be perfect.
Title: Re: Creeping Angels
Post by: daver on December 15, 2012, 02:13:09 PM
Controls are now perfect for me! Now I just have to figure out level 6.
Title: Re: Creeping Angels
Post by: OldNESJunkie on December 15, 2012, 04:29:46 PM
I really like this, love the Weeping Angels on Doctor Who, they creep me out.  I still don't like walking by angel statues anywhere....  This game is good, difficult to get the hang of the controls at first, but very good.
Title: Re: Creeping Angels
Post by: stevmjon on December 15, 2012, 05:28:05 PM
a good challenge.  i made it to level 14.

  stevmjon
Title: Re: Creeping Angels
Post by: ATLUS on December 16, 2012, 02:59:09 AM
Nice idea! Well done.
Title: Re: Creeping Angels
Post by: bmorris on December 16, 2012, 04:25:48 AM
Thanks fellahs. I'm glad the game's getting so well received.

Regarding the controls, you might've seen that I've changed them, so if these criticisms about the controls refer to the old version, I hope I've improved matters in the new version. I think it's probably fundamentally strange to have TWO sets of up/down/left/right, but at the end of the day, it's unavoidable here.
Title: Re: Creeping Angels
Post by: monkeybot on December 16, 2012, 02:52:12 PM
That's really annoying!! well done,good job! ;D
Title: Re: Creeping Angels
Post by: bmorris on December 17, 2012, 04:36:34 AM
Thanks.

If anyone ever wants to know how to solve a particular level, feel free to ask here or PM me, and I'll happily furnish the information.
Title: Re: Creeping Angels
Post by: micky4fun on December 18, 2012, 05:36:14 PM
Hi All

Nice game Bobby , took me a while to suss out to play , but what a brilliant first game , simple and fun to play, well coding might av not been that simple
great stuff!

mick :)
Title: Re: Creeping Angels
Post by: bmorris on December 19, 2012, 04:18:00 AM
Ta Mick. I can tentatively add that as well as being my first game it'll probably be my last, as it's the only gaming idea I've ever had. My next PlayBasic project (God knows when I'll do it) will be a Sokoban playing environment with simple GFX, replays, and full undo-ability.
Title: Re: Creeping Angels
Post by: micky4fun on December 28, 2012, 05:31:08 PM
Hi all

QuoteI can tentatively add that as well as being my first game it'll probably be my last
well that would be a shame , just hope you do get to post another , especially how good and challenging this one is
yes getting the time is a major factor , one day goes into another then weeks fly past

mick :)