I have designed a simple image which I am now using as a sprite which needs be be rotated through 360 degrees in steps of 5 degrees.
The original image has smooth(ish) edges but once rotated as a sprite the edges have quite bad `jaggies` is there any way to smooth out these jaggies (antialiasing or whatever) at an image/sprite level as opposed to a full screen level?
Hope that makes sense..
cheers
Currently none that I know of. I have similar issues with the rotation of sprites in PB. I used to use GameMaker for 2D game development which automatically anti-aliases sprites. However PB is a much better language in so many ways so I'm quite happy to grin and bear it while waiting and hoping this feature will oneday be added. :) You may have to as well.
I assume you mean Bilinear filtering. PB doesn't support it, PBFX does though :). (ie. polygon hardware )
Edit: Actually standard PlayBASIC V1.64 editions support alpha channels and filtering
Yeah that would be the one. Graphics isn't my area, which is kind of funny as I want to write games more than utilities and DLL's. :P So I guess we just wait for PBFX then. ;)