Heres an example of how to create snakes with bobs that follow independent of any of the "heads" movement code and act like a real chain (the links can gain slack, drag behind, etc).
looks good
Yeah, i enjoyed looking through what you achieved there. I'm working on tentacles for a boss in Leviathan, and it was interesting to see how you did this.
I tinkered with it for a little while and tried something different. Turned out a little worse than what you did.