UnderwareDESIGN

PlayBASIC => Show Case => Topic started by: LemonWizard on February 25, 2009, 05:44:27 PM

Title: Beta V1.1 Visual Editor Download here
Post by: LemonWizard on February 25, 2009, 05:44:27 PM
Introducing an update to my project....and something worth looking at...erm sort of.[/b]



Basically this is what I had introduce as my idea. It's going to lead to a 2d game engine system. For now it's a directional configuration program to be used in a MASSIVELY large text based game my friend wants to create.

I finally have the use of images down PAT. ^_^
It's nice and smooth. I love it.

Here's a shotty:
(http://img.photobucket.com/albums/v611/link_jr97/Shot2.jpg)

That was before the LAST update.
I think it looks nifty.
Oh another note, it runs in full screen mode.
Opinions... etc? It'd be nice. :)
Title: Re: Beta V1.1 Visual Editor Download here
Post by: LemonWizard on February 28, 2009, 02:20:46 AM
Update... on project..
figure it out if you want. I'll make a manual later.
Title: Re: Beta V1.1 Visual Editor Download here
Post by: kevin on February 28, 2009, 12:08:22 PM

I've no idea what i'm doing, but it seems pretty good.
Title: Re: Beta V1.1 Visual Editor Download here
Post by: LemonWizard on March 02, 2009, 10:25:25 AM
Thanks Kevin. I'll post a manual with the next update...

I'm thinking that if I add other features this could be a great tool that alot of PlayBasic users could benefit from.

Just a tip.
The eye icon loads, the chest icon saves.
You can load and save the data ^_^
Title: Re: Beta V1.1 Visual Editor Download here
Post by: Makeii Runoru on March 04, 2009, 12:34:19 AM
Wait a minute...

So every cell in the grid stands for a room in a text-based game? So if you happen to walk into one of those cells with the North and South arrows, would it say something like "Exits are NORTH and SOUTH?"
Title: Re: Beta V1.1 Visual Editor Download here
Post by: LemonWizard on March 09, 2009, 03:27:02 PM
Something to that yes. Though I have to work out some array bugs.. I'm contemplating changing the array system I'm using because it's hard to assign a numerical index to a room right now...
Title: Re: Beta V1.1 Visual Editor Download here
Post by: Makeii Runoru on March 09, 2009, 06:56:53 PM
I wonder... What about floating-point indexes?

0.0 could be the topleft room... and you could span the floating decimals up to the thousandths. or something.

Or you could assign rooms as a type. perhaps something like

type t_room
-- x
-- y
-- z(?)
-- id

contents(16) `pointer array to objects inside of the room
door(6) `flags for whether or not a player can exit this room (elements 4/5 = up/down floor)
endtype

Dim Room(20,20,20) as t_room