UnderwareDESIGN

PlayBASIC => Show Case => Topic started by: Vee on November 09, 2009, 03:55:21 PM

Title: SPACE GAME [work in progress]
Post by: Vee on November 09, 2009, 03:55:21 PM
I started this game because of this minigame-challenge : http://www.underwaredesign.com/forums/index.php?topic=3224.0 (http://www.underwaredesign.com/forums/index.php?topic=3224.0)

The gameplay is very basic and i hope i can add some more variety in it, but it's kinda fun. My personal highscore so far was something like 14 Points.
I tried to implement some eye-candy and unusual graphical effects.

Download it here!: http://drop.io/spacedarthvaders (http://drop.io/spacedarthvaders)

An ugly Screeny to get you excited:
(http://www.abload.de/img/screent6d5.jpg)

If you play it please tell me about your framerate!

edit/ replaced fugly screenshot with a bit less ugly screenshot.
Title: Re: SPACE GAME [work in progress]
Post by: monkeybot on November 09, 2009, 04:16:31 PM
plays very smoothly.cool effects.
Title: Re: SPACE GAME [work in progress]
Post by: Makeii Runoru on November 09, 2009, 10:22:52 PM
"Haha. Game 'I'm a dirty spammer9' Over."

...Well I thought I did pretty well : ( but I guess my -43 score disagrees.
Title: Re: SPACE GAME [work in progress]
Post by: Vee on November 10, 2009, 04:06:27 AM
thanks monkeybot

@Makeii Runoru : Every shot you waste gives you a negative score of 0.5 points. Every hit gives you 0.1 Points
Title: Re: SPACE GAME [work in progress]
Post by: ATLUS on November 10, 2009, 06:47:44 AM
haha very nice game!!! effect it beautiful!!!
Title: Re: SPACE GAME [work in progress]
Post by: jimwon on November 10, 2009, 08:17:14 AM
Graphic effects are really and very smooth.

I think the scoring is a little unbalanced, is it not more fun within an arcade context to fire wildly and rack up huge scores than to try and fire each shot with precision?

I like how the aliens come in - I would make it a constantly streaming affair rather than a level based approach to keep the pressure on.
Title: Re: SPACE GAME [work in progress]
Post by: Tifu on November 10, 2009, 12:21:48 PM
The graphical effect is awesome :o
Title: Re: SPACE GAME [work in progress]
Post by: micky4fun on November 10, 2009, 01:29:04 PM
Hi

smashing effects , runs nice n smooth here too , nice one

;D
Title: Re: SPACE GAME [work in progress]
Post by: kevin on November 10, 2009, 08:38:12 PM

It's really nice.  It's pity you haven't include the source file..
Title: Re: SPACE GAME [work in progress]
Post by: Vee on November 12, 2009, 06:42:12 AM
Thanks a lot micky, tifu, jimwon and atlus! Glad you like the fx :D

QuoteI think the scoring is a little unbalanced, is it not more fun within an arcade context to fire wildly and rack up huge scores than to try and fire each shot with precision?

I'm thinking about two modes here. Ofcourse it's fun to fire wildly, but nearly every arcadeshooter works that way. I wanted to make it difficult even to get a score higher than zero, where other spaceshooters give you hundreds of Points for every kill.

QuoteI like how the aliens come in - I would make it a constantly streaming affair rather than a level based approach to keep the pressure on.

That's a good Idea! But i still want to have the level-change effect, so I think I'm going to implement your idea in the rapid-fire mode :)


QuoteIt's really nice.  It's pity you haven't include the source file..

Oops, I only included the projectfile, here's only the source and media:
http://drop.io/spacedarthvaders2 (http://drop.io/spacedarthvaders2)