This mini example demo's how you can manually detect If a point is inside a box/rect region.
Note: This is the equivalent of the built in PointInBox function.
[pbcode]
setfps 30
x1=100
y1=200
x2=500
y2=300
BackDropColour=0
Do
; read the mouse position
x=mousex()
y=mousey()
; manually check if it's inside a rect shape
if Check_IF_POint_Inside_Box(X,Y,x1,y1,x2,y2)
BackdropColour=rgb(100,200,50)
else
BackdropColour=0
endif
; draw the screen
Cls BackDropColour
boxc x1,y1,x2,y2,true,rgb(0,255,0)
dot x,y
Sync
loop
Function Check_IF_POint_Inside_Box(MyPointX,MyPointY,x1,y1,x2,y2)
result=false
; check if this point to the right of the boxes left hand side
if MyPointX>=X1
; check if this point to the left of the boxes right hand side
if MyPointX<=X2
; check if our point is within the boxes TOP and BOTTOM limits
if MyPointY>=Y1
if MyPointY<=Y2
result=true
endif
endif
endif
endif
EndFunction result
[/pbcode]
Related To:
* Toggle The Mouse Pointer Off When It's Not Moving (http://www.underwaredesign.com/forums/index.php?topic=3894.0)
* Storing User Input In Global Types (http://www.underwaredesign.com/forums/index.php?topic=3644.0)
* Drag Rectangles/ GUI Selection (http://www.underwaredesign.com/forums/index.php?topic=3647.0)