While I was going to post a version of the previous Alpha demo running in PB2.18. But since decided it'd be handier to have a combined demo that dumped out results from a number of effects.
This demo uses 640*480*32bit screen and features..
1)
Full Screen shade box
2)
Full Screen shade box
30 Alpha Blended (50%) lines
1 Alpha Blended (add) Ellipse
all alpha is performed directly to video memory !
3)
Full Screen shade box
1000 solid clipped lines
1 Alpha Blended (add) Ellipse
4)
Full Screen shade box
400 open circles
5)
Full Screen shade box
50 filled circles
6)
Full Screen shade box
30 rotated/scaled sprites
7)
Full Screen shade box
Two buffers of 3000 dot stars
1000 sprites
Scene is Z sorted per 'item' thats 4000K items minimum
Download
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old demo removed
Post Results:
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When the demo is complete it will dump a results text file into the current path. I'd really appreciate it if you could post that with some system spec's...
2)
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7)
Here you go, I've been trying out some games so results may not be at their peak, but it should be close enough.
Specs:
AthlonXP 3000+ @ 2166Mhz (Stock)
1GB 2700 DDR
9800Pro
Data file attached.
Cya
Silent
Welcome Silent, and thanks for testing!.. It's always appreciated.
I'll retry it after I've restarted, it seems a GF4 can beat my 9800 :).
Cya
Silent
Yeah it's certainly possible, it doesn't use the video card to render anything, it's all done with the CPU.
In that case, Kenmo's 2Ghz still beats mine <_<
Great work you've done on PB aswell.
Cya
Silent
Cheers, it's getting there...
I think the drama and the main limiting factor would be the video cards frame buffer. Writing to memory directly in the card isn't too bad, but reading from a video cards is just hopeless.. and a huge bottleneck..
AMD XP1800+, Radeon 9200, 512MB, and a lot of stuff in RAM that doesn't belong there.
Looking cool Kev.