UnderwareDESIGN

PlayBASIC => Resources => Source Codes => Topic started by: kevin on September 18, 2012, 07:43:09 AM

Title: Into the Light (Shape Tunnel Variant)
Post by: kevin on September 18, 2012, 07:43:09 AM
 Into the Light  (Shape Tunnel Variant)

  This is a variant of the shape tunnel demo from the PlayBASIC V1.64L (and probably way bellow) project pack, only difference is it's just filled this time.  Sorta looks like looking up at light through water or mist..  Bit of a CPU hog to render though, but ya get that :)


[pbcode]

   #include "blitimage"

   screen=NewFxIMage(GetScreenWidth(),GetScreenHeight())
   
   rings      =180
   RingSize#=800

   FarDepth#=20000
   NearDepth#=10

   me=NewConvexShape(RingSize#,64)

   Edges=GetShapeEdges(me,0)*rings


   ClsColour=rgb(50,50,50)
      
   Do

      rendertoimage Screen
   
      mx=getscreenwidth()/2
      my=getscreenheight()/2

      thisrgb=rgb(50,20,210)
      thisrgb= $ffffff

         zstep#=(NearDepth#-FarDepth#)/Rings
         near=0
         far=fardepth#
         
         projection#=400
         
         inkmode 1+64
         ink $010302
         
         lockbuffer      
         For lp=0 to rings
            x#=cos(angle#+lp*2)*455
            y#=sin(angle#+lp)*255

            z#=FarDepth#+(lp*zstep#)

            ProjectedSize#=(RingSize#*projection#)/z#
            Scale#=ProjectedSize#/RingSize#
            rotateshape me,Angle#+(lp*10),Scale#

            sx#=mx+((x#*projection#)/z#)
            sy#=my+((y#*projection#)/z#)

            DrawShape me,sx#,sy#,2
         next
      unlockbuffer      

      angle#=wrapangle(Angle#,1)

      rendertoscreen
      blitimageclear Screen,0,0,ClsColour

      Sync   
   loop

[/pbcode]      



 



Title: Re: Into the Light (Shape Tunnel Variant)
Post by: ATLUS on September 18, 2012, 09:04:03 AM
Kevin it's amazing!
Title: Re: Into the Light (Shape Tunnel Variant)
Post by: Sigtrygg on September 18, 2012, 01:38:40 PM
cool effect!
Looks like the tunnel after life from
people who got a near death experience.