UnderwareDESIGN

PlayBASIC => Show Case => Topic started by: monkeybot on January 22, 2013, 05:15:09 PM

Title: Path Finding
Post by: monkeybot on January 22, 2013, 05:15:09 PM
New Version of Path Finding
Map solving thing.

This is a tech demo.
I will implement kevin's suggested optimisations ASAP,so it will be faster.

a bitmap map is loaded this can be altered with the mouse controls.
you can draw your own map if you fancy

s to save

t to test map at current solving resolution.

press spacebar to get to map solving bit.

set start location with RMB
set end location with LMB

The first time a map is solved will always be a bit slow but after the initial working out is done it will function much more quickly.


Thanks for having a look.




Title: Re: Path Finding
Post by: kevin on January 22, 2013, 05:33:10 PM
 while i understand it's a tech demo, so mostly likely it doesn't have any pretty art.. but a screen shot is always nice.

Title: Re: Path Finding
Post by: monkeybot on January 23, 2013, 05:32:01 AM
I think that would probably put people off if anything
Title: Re: Path Finding
Post by: Sigtrygg on January 23, 2013, 01:25:42 PM
Cool algorithm!
Is this useable for robotics?

Bye ,
Sigtrygg
Title: Re: Path Finding
Post by: micky4fun on January 24, 2013, 05:22:30 AM
Hi all

yep nice demo , how about a bigger map with moving object?

mick :)
Title: Re: Path Finding
Post by: monkeybot on January 29, 2013, 04:07:46 PM
QuoteCool algorithm!
Is this useable for robotics?

i suppose it would after the robot senses its surroundings and builds a map,which is probably the tricky bit.