PlayBlaster
This example is a pretty much just a full on test of the sprite rendering modes and the new collision system all in one. While I wouldn't call this game, it pretty much simulates the level of work a fairly 'full on' 2d shooter would need.
All sprites are rotated/scale/animated and have rotated collision. The player is shooting virtually a constant stream of bullets.
Impacts on the aliens cause the asteroids/aliens to either flash (via colour flash) or colour change via alpha addition. So it's not for those who suffer epileptic fits easily :)
Controls
* Move Mouse Left/Right to Turn
* Left Mouse Button Move Forward
* Right Mouse button Fire
* Space Toggle Vsync on/off
* Enter = Smart bomb
* ESC = QUIT
Download
[plink] Download PB Blaster Tech Demo & Src (1.3 meg) (http://www.underwaredesign.com/files/demos/PB_Blaster.zip)[/plink]
Cool. :)
Hello,
FPS from ~ 100 to ~ 150 on my system. It's a very good demo.
Have a nice day,
Tomaz