UnderwareDESIGN

PlayBASIC => Show Case => Topic started by: kevin on June 05, 2005, 03:10:52 PM

Title: PlayBASIC Blaster
Post by: kevin on June 05, 2005, 03:10:52 PM
PlayBlaster

This example is a pretty much just a full on test of the sprite rendering modes and the new collision system all in one. While I wouldn't call this game, it pretty much simulates the level of work a fairly 'full on' 2d shooter would need.  

All sprites are rotated/scale/animated and have rotated collision. The player is shooting virtually a constant stream of bullets.

Impacts on the aliens cause the asteroids/aliens to either flash (via colour flash) or colour change via alpha addition.  So it's not for those who suffer epileptic fits easily :)


Controls

  * Move Mouse Left/Right to Turn
  * Left Mouse Button Move Forward
  * Right Mouse button Fire

  * Space Toggle Vsync on/off
  * Enter = Smart bomb
  * ESC = QUIT


Download
   [plink] Download PB Blaster Tech Demo & Src (1.3 meg)  (http://www.underwaredesign.com/files/demos/PB_Blaster.zip)[/plink]

Title: PB Blaster
Post by: empty on June 05, 2005, 04:18:32 PM
Cool. :)
Title: PB Blaster
Post by: tomazmb on June 06, 2005, 03:33:20 PM
Hello,

FPS from ~ 100 to ~ 150 on my system. It's a very good demo.

Have a nice day,

Tomaz