UnderwareDESIGN

General => Competitions => CleverCoders => Topic started by: kevin on May 25, 2006, 10:01:03 AM

Title: Challenge Themes ?
Post by: kevin on May 25, 2006, 10:01:03 AM
With the world cup fast approaching, I think it's only fitting that our first challenge be football/soccer related.  Initially, I though AI challenge (Ie. Sensible Soccer ).  Now I fully realize that's going to be severely limit participation, and be a bit more of commitment than such a challenge should be.  But, then again, we don't not necessarily want to make challenges dead easy either.  I want people to think outside of the box, outside of what they may have attempted before.  

 Other ideas could be perhaps a scaled down 1 on 1, or a goalie challenge..
Title: Challenge Themes ?
Post by: Ian Price on May 25, 2006, 11:16:47 AM
Sounds like a good idea :)

Perhaps the comp should revolve around a ball of some sort - not just a football and not just a sporting game - you said "think outside of the box".

Could be fun :D
Title: Challenge Themes ?
Post by: kevin on May 26, 2006, 10:38:50 AM
Perhaps.  I do like the World Cup as a  theme though.
Title: Challenge Themes ?
Post by: Ian Price on May 26, 2006, 01:02:29 PM
I agree, it is a good theme :)

Trouble is the World Cup starts in just over two weeks, so by the time anything is set up, and started then it will be over for another four years. :(

Anybody else have any thoughts?
Title: Challenge Themes ?
Post by: Calypson on May 26, 2006, 03:24:28 PM
my idea would be to have each theme be a different genre for 2d gaming.  Like one time, it might be side-scroller platformer.  another might be Top-Down RPG.  Stuff like that.  Then just make a mini-game within the time limit.  But world cup is also a good idea.
Title: Challenge Themes ?
Post by: Ian Price on May 26, 2006, 05:07:40 PM
Hey, Calypson - your Dig Dug remake made it into the press. RetroGamer magazine shows off a screenshot of it in issue #25, with regards to RetroRemakes and their up and coming competition.

See HERE (http://www.iprice.remakes.org/stuff/retrogamer.JPG)
Title: Challenge Themes ?
Post by: Calypson on May 26, 2006, 07:23:25 PM
wow! I had no idea!  where can I pick me up a copy of this magazine?
Title: Challenge Themes ?
Post by: Ian Price on May 27, 2006, 12:10:51 AM
The mag is called RetroGamer, Issue number 25. It can be ordered via credit card on +44(0) 870 428 8359 or online at www.retrogamer.net or email retrogamer@cisubs.co.uk

The actual mag costs GB£4.99, which is quite expensive and is a magazine devoted to retrogames.

:)
Title: Challenge Themes ?
Post by: flockhound on June 07, 2006, 01:53:24 PM
Ian's "ball" idea is a lot better than confining it to World Cup, not that that's what I'm saying kevin meant.  Anyways, a broad topic is prefered.
Title: Re: Challenge Themes ?
Post by: kevin on August 23, 2006, 10:41:53 PM

  Since this  appears to have fallen of the radar, has anybody got an idea for a theme so we can kick this off ?
Title: Re: Challenge Themes ?
Post by: stef on August 24, 2006, 03:50:04 PM
Hi!

Never saw this thread before!(my posts in BOTS are not related to this topic!)

QuotePerhaps the comp should revolve around a ball of some sort - not just a football and not just a sporting game

I would say the same.
The theme could be:
Create a new ballgame simulation

difficult: as fightsport (like "rollerball","skateboardpolo"etc)  between to players or teams (more AI)
easier: not fightsport (like "skyscrapergolf","giantminigolf",etc)

stef

Title: Re: Challenge Themes ?
Post by: kevin on August 24, 2006, 03:54:10 PM
  yeah, I sorta like the idea of  'Mini Golf' actually, as it puts forward the idea of moving an object through a space.  Something that can be lost on new users.

Title: Re: Challenge Themes ?
Post by: Ian Price on August 24, 2006, 03:58:18 PM
Sounds cool to me :)
Title: Re: Challenge Themes ?
Post by: stef on August 24, 2006, 04:25:40 PM

Hi!

"Mini Golf" could mean

A game on a course with

a more realistic "Mini Golf" simulation (but with special effects);like "zany golf" (a weird amiga game)

or a simulation of "Mini Golf Type"; that would include something like "crocket" (in "alice in wonderland")
or "flipper" effects with bumpers. 

stef
Title: Re: Challenge Themes ?
Post by: kevin on August 24, 2006, 04:49:27 PM

   Exactly.  While I think the goal of any challenge should have some set of criteria (which would vary for each challenge) , it shouldn't overly dictated.   So theme's are open to as much interpretation as possible.    So users can be as simple or as creative as possible within the bounds.
Title: Re: Challenge Themes ?
Post by: kevin on August 27, 2006, 04:08:08 PM
  I would like to kick this off next month in our September news letter.  But before then, what sort of rules /prizes (in any) do you collectively feel would be required ?

Here's a few basic things we have in mind.

  * Each challenge would be open for a month. 

  * Challenges should not require participants to do a full months work.  Depending on skill level, a suitable challenge should  from a few hours to a few days.   So people can sit down and have a quick crack it.   

  * The winner is selected from a poll forum members.   

  * Submissions are source code only. 
    ----> Submissions will be bundled up as packs for PB users to learn from/explore.

  * Prize could be either free copy of PB (for none license holders) or perhaps a small cash prize..

  Discuss

Title: Re: Challenge Themes ?
Post by: Ian Price on August 27, 2006, 05:57:29 PM
Prizes can definitely generate interest and PB prizes can only help the community. I personally would enter these for the fun of it, rather than to win a prize.

A month is perfectly long enough.

When you state source code only I presume you mean source code and media, rather than .EXE and media, or do you mean that all imagery must be code based?

Looking forward to this :)
Title: Re: Challenge Themes ?
Post by: thaaks on August 28, 2006, 02:24:44 AM
Prizes are always nice to have.
Offering a PB version for non license holders is a great idea, how about some score or ranking board for registered users? Something like a high score list? Or badges attached in the forum below your avatar (if the forum software allows such a thing...)?

Unless you, Kevin, are incredible rich and insist to offer small cash prizes  ;D

Releasing the source code is perfect - that's what people can learn from the most!

September is ahead, isn't it?  :)
Title: Re: Challenge Themes ?
Post by: stef on August 28, 2006, 09:51:54 AM
Hi!

I assume, that Kevin is incredible rich, and when he speaks about socalled "small cash prizes", that could mean a lot of money :).

But the topic is "Challenge Themes"
Does anybody knows a good theme for challenge?

Greetings
stef
Title: Re: Challenge Themes ?
Post by: stef on August 28, 2006, 01:57:26 PM
Hi!

Some themes:

ballgame (see previous posts)

A (simple) shooter (easiest)

Shoot or throw with wahtever you like (gun,cannon,bow and arrow,tennisballs,..) at whatever you like (tanks,cans,balloons,rubberduck,...)
Should be more ego-fun-shooting (not a blood-orgy)


A racing game (more complicated)

View from above on course,with all possible vehicles (cars,motorboat,...)
with or without comp-opponents


A "short code" competition

do whatever you want, but not more than 100 codelines/1000 signs or so.


A "AI" competition (complicated)

make a good AI code of whatever (like pathfinding, genetic algorhithm



Greetings
stef
Title: Re: Challenge Themes ?
Post by: stef on August 30, 2006, 03:30:08 AM

Hi!

Another theme:

Particle-demo

Make an interesting demo of particle-usage (fire,rain,...)


But of several reasons I think the theme should be either the ballgame or the shooter.

Greetings
stef

Title: Re: Challenge Themes ?
Post by: Ian Price on August 30, 2006, 03:45:36 AM
My 2cents - I think that the challenges should be games, rather than technical demos - remember, the idea is primarily to promote PB as a games creation tool. By all means, show off some techy things within the game, but I think the game must come first.

And don't forget to post or link to any completed games on other forums too, eg -

www.retroremakes.com. (retro inspired games only)
www.codersworkshop.com
www.codersturf.com
www.thegamecreators.com
www.booleansoup.com
www.shmup-dev.com (shoot'em-ups only)

:)
Title: Re: Challenge Themes ?
Post by: kevin on August 30, 2006, 08:49:38 AM

   Well, the idea is to give users (newbie's, lurkers, oldies ) something  they can make a small commitment to.  Larger game projects by design restrict participation to who have the time/skill set to do so.   Over tmie we'll stock pile the results, creating small useful examples for all.
Title: Re: Challenge Themes ?
Post by: stef on September 01, 2006, 02:07:14 PM
Hi!

Quotethe idea is to give users  something  they can make a small commitment to

That's of course the point.

But maybe beginners wouldn't meet (against) people of advanced skill.( in competition)

It could be better to make at least 2 categories:
beginner level
advanced level

( a program of beginner-level could also be brilliantly)


Greetings
stef
Title: Re: Challenge Themes ?
Post by: Ian Price on September 01, 2006, 03:01:44 PM
You obviously haven't been paying attention to the Retro Remakes comp :p

You are of course probably right, although it would very much depend on what the challenge was and remember, many PB coders came from a different coding language, so may well be noob in PB, but not in coding in general. Those will pick it up fast, as as the comps will last a month, that's enough to put together a basic idea.

Although in saying that, it's not easy to even get feedback on this forum or even downloads of games produced...
Title: Re: Challenge Themes ?
Post by: stef on September 02, 2006, 05:51:29 PM
Hi again!


Quoteit's not easy to even get feedback on this forum

That's absolutely right! But in relationship to active members it's the same as on other forums. Also that way is it important to try raising the number of active members.

The release of PBFX will bring of course the breakthrough!


Is it that, that there will be a comp every month?


Greetings
stef
Title: Re: Challenge Themes ?
Post by: kevin on September 02, 2006, 06:29:40 PM
  Correct,  challenges are to help Stimulate the existing user base.   

  In terms of difficultly,  some challenges might well too hard for many, others too easy. 
Title: Re: Challenge Themes ?
Post by: Draco9898 on September 09, 2006, 12:51:10 PM
I wouldn't mind having a graphics/music demo comp.
Title: Re: Challenge Themes ?
Post by: kevin on September 24, 2006, 10:11:57 AM
  Submission process,  Awarding  Winners & Moderators  ?

     We've got a few theme ideas kicking around, but we still to nut out the rest of mechanics prior to the to kicking off our first challenge..


a) Submissions

   1)- Could be submitted via email  to the challenge moderator, to keep them hidden..
   2)- could be posted in the compo thread..
   3) - other - post your suggestion bellow


B) Awarding Winners

   1)- At end of the submission period, the moderator sets up a poll and visitors vote for their favourite
   2)- Moderators pick their favourite
   3) - other - post your suggestion bellow



C) Moderators

    Any volunteers :)
Title: Re: Challenge Themes ?
Post by: kevin on November 02, 2006, 09:33:11 AM

   Well, since nobody wants to moderate challenges (I don't blame them :) ), lets simply abolish the competitive aspect altogether for now.   If there enough interest later on, we make it more structured and have prizes etc.

   But for now, challenges will be more about can you do it !