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General => Competitions => CasualCreations => Topic started by: micky4fun on November 10, 2009, 10:16:01 AM

Title: Micky4fun's compo 2009 game blog , now finished..
Post by: micky4fun on November 10, 2009, 10:16:01 AM
Hi all

well im aving a bash at the compo even though i anit really got a lot of spare time at the mo , but got just over a month to come up with something , hope lots of other forum members get into this compo , could be a few good games to look forward to

well heres my first screenie of Higher Higher my pants are on Fire , type of old school game , rescue the people from the burning building
just thought ile add a uptodate pic , very early days at the moment , but also wanted to add that this will also be done in the style of the old button bashing games , like what track n field used , well level shown will for starters not to sure about other sceens yet , so you will need an old keyboard maybe

back soon ;D
Title: Re: Higher Higher my pants are on Fire
Post by: Adaz on November 10, 2009, 05:32:57 PM
Tried with cursor keys, but doesn't work!

Just kidding  ;) Looks good, waiting for the playable version.
Title: Re: Micky4fun's compo 2009 game blog
Post by: micky4fun on November 11, 2009, 11:25:22 AM
Hi Adaz

had me going for a sec , lol , well ile keep this to once a week update as wont get much done in a day ,
ive got building as near as i want it , im awaiting the windows now , double glazing firm promised me friday

to move the ladder up to resue tenents you have to use 2 keyboard keys as in the style of track n field , ie one x,c,x,c,x,c,x,c and so on
once you get to tenent press space to decend ladder quickly , one now rescued , then onto others needing rescuing , you will only be allowed to move fire engine if ladder is fully down

other stages to be thought of yet !

mick ;D
Title: Re: Micky4fun's compo 2009 game blog
Post by: kevin on November 11, 2009, 11:42:42 AM

going to have to big you a HUGE handicap the way you're going :)
Title: Re: Micky4fun's compo 2009 game blog
Post by: Adaz on November 12, 2009, 02:08:32 AM
What did you draw the men and other graphics with?
Title: Re: Micky4fun's compo 2009 game blog
Post by: micky4fun on November 13, 2009, 10:18:58 AM
Hi all

well its friday and windows did get fitted today , lol
QuoteWhat did you draw the men and other graphics with?
well used net.paint for most of the gfx's so far apart from shop windows that i will change later , firemen and firetruck are re-drawn images i had on a clip art cd i bought a while back , the cd itself is pretty crap , but did have these to give my an idea of what to draw

the windows are sprites with image's that will change depending if the tenent of that flat needs rescueing
fire engine is a sprite as is ladder , trees and block of flats are image's

well lots n lots to do , and times ticking

Quotegoing to have to big you a HUGE handicap the way you're going
well if you must a 100 points start would be nice , but a little unfair to everyone else , haha , im only doing it for the enjoyment it gives

i only see 3 entries so far , i thought we may get upto 10 , come on lads !!!

mick ;D
Title: Re: Micky4fun's compo 2009 game blog
Post by: kevin on November 13, 2009, 11:40:48 AM
 
Quotewell if you must a 100 points start would be nice , but a little unfair to everyone else , haha , im only doing it for the enjoyment it gives

   I think -100 would be much fairer :)


Quotei only see 3 entries so far , i thought we may get upto 10 , come on lads !!!

   we'll be lucky to see 3 this year.    


Title: Re: Micky4fun's compo 2009 game blog
Post by: micky4fun on November 14, 2009, 05:26:18 PM
Hi all

Quotewe'll be lucky to see 3 this year.
now thats is a shame , as more the merrier i say , i know people have to find the time to put code and gfx and other bits together ,
but im glad to see at least 2 other members taking time to enter,
i hope there's a few dark horses with some late entries , would be great for PlayBasic..

ok ile try to get some playable version of this level up over the weekend , maybe a week demo but something to tap away at
well got fire going from windows , decided to not have fire on top of building did not look quite right , got one of the persons to be rescued at he's window , will be rescue as many as possible within the time limit
type game , after this level is finished i still have at least 2 more levels of some kind to do , aint thought of this yet but something will pop up , kinda doing this project of the fly

anyway back very soon with update

mick ;D
Title: Re: Micky4fun's compo 2009 game blog
Post by: kevin on November 15, 2009, 08:44:36 AM

Quotei hope there's a few dark horses with some late entries , would be great for PlayBasic..

   Perhaps,   But they only have two weeks to register if that's the case.   

Title: Re: Micky4fun's compo 2009 game blog
Post by: micky4fun on November 15, 2009, 04:15:44 PM
Hi all

ok did manage to do a bit for a few hours today , so here as promised a playable demo but not complete of 1 level
this demo will go on and on until all windows are on fire , in real game there will be a timer so you will only be our to rescue so many
until timer runs out

still to do on this level

timer , score gfx , rescued player goes to amberlance and other stuff , ie bonus cat in trees

controls as follows , left and right arrows to go left n right , c and v keys need to be done at a fast marching style so ladder cilmbs and space bar to lower ladder quickly
you can only rescue one at a time , rescue players can only join ladder at top of ladder

using pb v 1.64j2

just a slight update heres first screenie of level 2
also they maybe a name change to faster faster its a disaster

mick ;D
Title: Re: Micky4fun's compo 2009 game blog
Post by: BlinkOk on November 16, 2009, 12:26:16 AM
this is lookin good micky. i reckon make the people chicks with huge knockers.
Title: Re: Micky4fun's compo 2009 game blog
Post by: LemonWizard on November 17, 2009, 12:02:32 AM
hey, I tried the game micky. good work, really nice layout with code

though, I'm surprised that you chose real numbers for some of your definitions.
Rather, than using some variables for image numbers etcetera

Good luck in the competition.
Title: Re: Micky4fun's compo 2009 game blog
Post by: micky4fun on November 17, 2009, 06:40:26 AM
Hi to all

Quotethis is lookin good micky. i reckon make the people chicks with huge knockers.
hi BlinkOk
only if we all had some of your great art work , would make it a lot easier ,
as for the huge knockers , fireman raising ladder already looks quite excited when rasing ladder , he would be even worse , lol
by the way , why aint you in this compo ? are you a dark horse !

Hi LemonWizard
QuoteI'm surprised that you chose real numbers for some of your definitions.
Rather, than using some variables for image numbers etcetera
just used to it at the moment , will try to get out of doing it this way
Quotehey, I tried the game micky. good work, really nice layout with code
Thanks , yep trying to keep it as simple as possible at moment, and its quite playable as it is
your game looks a bit more involved than mine , wish you all the luck with it and look forward to a playable demo.

ok i have progress a little further , doing level 2 now , a boat has run aground and sinking fast , passengers are jumping overboard
its upto you to get them out the water as quick as pos , as its freeziing in there

demo soon
for now a few more pics

mick :)



Title: Re: Micky4fun's compo 2009 game blog
Post by: micky4fun on November 22, 2009, 06:06:17 PM
Hi all

just a quick update as got stinking cold at moment , but did manage to do about 2 hours worth today ,
i can now see what kinda pressure these game houses/programmers are under getting a game out on deadline , this is just a very simple game and you kinda feel the pressure , as you want a completed
game in time for deadline , if possible ,

well my second level is coming along a bit , but at the moment i dont feel that its as good as my first level in playability , so i will try n spruce it up a bit if i can
, the eagle eyed amoung'st you will see that my ship/boat is made up of some of my burning building , from the first level , well must re-cycle these days ,

heres an update of 2nd level , but will be changing a little later on maybe , a cargo ship is sinking on fire after hitting rocks just of shore ,you must sling people jumping overboard a ring to pull them to your rescue boat as water is freezing and has strong currents
you will use c and v keys again to build up distance of throw , then release with spacebar , this will sling ring towards people , then ring will be pulled back fast towards boat and if you hit any of them
then you have rescued them , will get a demo up asap

mick :)
Title: Re: Micky4fun's compo 2009 game blog
Post by: BlinkOk on November 24, 2009, 01:52:41 PM
hey mick. nice work. i sent you a PM.
Title: Re: Micky4fun's compo 2009 game blog
Post by: micky4fun on November 28, 2009, 05:17:50 AM
Hi all

thought ile better give an update , well level 2 water rescue has been scrapped as it did not play very well,
now re-doing level 1 at little differant ,
and thats about it , times ticking bye..

mick :)
Title: Re: Micky4fun's compo 2009 game blog
Post by: micky4fun on December 09, 2009, 02:28:22 AM
Hi all

well better post an update , well things have been really slow until the last couple of days , as there has been a complete re-work on game , lots have been changed , as you can see by pic's , level one is about 85% complete , level 2 about 50% complete , level 3 well 0% complete
ive been very very lucky and have a lot of gfx's supplied from BlinkOk , as you can see they are a little better than my original gfx's

the game now plays as follows ,
level one , rescue chicks from burning building ,
level two , get them to the hospital on in time ,
level three , get them in an empty bed at the hospital

sorry there is no demo of any level yet , but soon

mick :)
Title: Re: Micky4fun's compo 2009 game blog
Post by: kevin on December 09, 2009, 07:00:36 AM

It's certainly looking slick mick.. Just hope it's not a one horse race...
Title: Re: Micky4fun's compo 2009 game blog
Post by: Deano on December 09, 2009, 08:44:49 AM
WOW!, Looks great
Title: Re: Micky4fun's compo 2009 game blog
Post by: micky4fun on December 11, 2009, 02:55:22 PM
Hi all

well got a little time just to post a non playable demo of level 2 now 75% complete ,
will be interesting to see how it plays on some peoples slightly older machines
think you will all agree BlinkOk has done a great job with all the gfx's

yet to do , complete scoring system and display all levels ,
            , level 1 to level 2 linker
            , start screen , if any?
            , sounds
            , oh yes level 3 , plus other bits n bobs

thanks
mick ;D




Title: Re: Micky4fun's compo 2009 game blog
Post by: kevin on December 11, 2009, 09:29:21 PM
 Both seem to work fine.

One little tip though, you don't actually need 4 different car types. (type Car1, car2,car3 car4)  They're all the same structure. So just declare one common Car structure  (TYPE) and use that for each of typed car arrays.

 So this stuff,



type car1
sprite
y#
x#
speed#
endtype
type car2
sprite
y#
x#
speed#
endtype
type car3
sprite
y#
x#
speed#
endtype
type car4
sprite
y#
x#
speed#
endtype
dim cars1(1) as car1
dim cars2(1) as car2
dim cars3(1) as car3
dim cars4(1) as car4


becomes


Type car
sprite
y#
x#
speed#
Endtype

dim cars1(1) as car
dim cars2(1) as car
dim cars3(1) as car
dim cars4(1) as car
[/quote]

Title: Re: Micky4fun's compo 2009 game blog
Post by: micky4fun on December 13, 2009, 11:17:33 AM
HI all

right thanks kevin , was not to sure so i did it that way
well times going to be really tight now ,
slight update even though its took all day to do ,

level 1 nearly done now , see pic
level 2 some sounds added
level 3 nothing done yet

will try to link level 1 to level 2 if i get time in the next hour or so

thats it , times very tight , i have not even had time to tryout others in compo's latest demo's so i apologize for that
but from what i have read , well times tight to

mick :)
Title: Re: Micky4fun's compo 2009 game blog
Post by: micky4fun on December 14, 2009, 06:15:50 AM
Hi all

well things really hotting up now , into last week , things getting a bit hectic
still loads n loads to do ,
but managed to do some extra bits today ,

title screen now done as pic , thanks to BlinkOk's gfx's
level 1 to level 2 linking done,
no score system yet done ,
and level 3 still not started yet

ran into a few problems that i seemed to overcome , so code not the most eligant , but you are use to that with me , lol

back soon
mick :)
Title: Re: Micky4fun's compo 2009 game blog
Post by: micky4fun on December 18, 2009, 06:34:16 AM
Hi all

ok just 2 hours to go to see if wee have an extension ,
so been tapping away like mad just in case it does'nt

heres level 3 just in early days , about 25% done
the idea about this level is that you have to fling the chick into an open window to get her in the hospital
as its front doors are stuck closed , well would not be much of a game if they were open , would not have much to do otherwise
im sure this happens time to time in real life anyway ,, lol

mick ;D
Title: Re: Micky4fun's compo 2009 game blog
Post by: BlinkOk on December 18, 2009, 01:30:40 PM
yeah! it just happened to me the other day. fun way to get into hospital
Title: Re: Micky4fun's compo 2009 game blog
Post by: micky4fun on December 23, 2009, 07:46:31 AM
Hi all

well was going quite well , but i to have hit a brick wall , dont worrie i have'nt hurt myself , just stuck on part of level 2 for 3 days now ,
its a part that will let bonus items out , but it aint doing what i want it to , its lines 800 to 842 , this if for lanes 1 and 2 , top 2 lanes ,
i want to create a sprite when an image of a lorrie is going to appear far right ready to start coming towards ambulance ,
if i just rem out either item(1) or item(2) parts of code it works , but not with both , get sprite does not exsist , why is this ive done this quite a few ways
all to no avail , any help please !!



thanks
mick :D

update , ive done it another way now , without creating sprites on the fly
i must be doing something wrong there , so ile look into that another day

Title: Re: Micky4fun's compo 2009 game blog
Post by: kevin on December 23, 2009, 08:56:38 AM
  That's some rather difficult code to read.   Seems to be mixing approaches, so i'd expect there to be media clashes sooner or later.

  What's the thinking behind having 4 separate car arrays of for the four lanes ?  

Title: Re: Micky4fun's compo 2009 game blog
Post by: micky4fun on December 23, 2009, 09:43:44 AM
Hi Kevin

QuoteThat's some rather difficult code to read
well you know me , im all over the place , i just cant seem to help it.
im really trying , but then it goes haywire , i will try and load media by getfreeimage , but i find it easier with numbers

QuoteWhat's the thinking behind having 4 separate car arrays of for the four lanes ? 
thats bad planning , ive just been tiding that up , and just 1 car array of 4 now , same with sprite car/ambulance detection
will also sort out some other arrays , i also need to label varibles more clearly

i know i would be in a right tis-was with a lager program , i have trouble reading my own code sometimes , let alone others trying to help me out
after this im going to muck around with the function command , i think this would help me a lot

think this program is going to take me years to learn , but as i said im pretty dum anyway , but getting some nice results out of it , never going to be a pro or nothing
but as i said a million times , this is the best 20quid ive spent in my life thats for sure , ive been here a year , well thats 6p a day so far
wish i was retired , would be on it all day then

mick :)
Title: Re: Micky4fun's compo 2009 game blog
Post by: kevin on December 23, 2009, 12:47:01 PM
Quotewell you know me , im all over the place , i just cant seem to help it.
im really trying , but then it goes haywire , i will try and load media by getfreeimage , but i find it easier with numbers

     Old habits die hard and all that.    Most people see a convention and think 'i'm not sticking to any rules'   -  Without really seeing that what their doing is like driving a car that only turns left..   You soon find yourself running in circles..  By sticking to the 'same old same old'  we're choosing not to learn.   

     Basic programming fundamentals, things like Variables / Arrays() and in particular functions/psubs.  These things  help make programming easier. Not only that, they will allow us to write code  quicker and with less bugs.   One of the ways we can achieve this is by breaking code down into smaller more focused/reusable fragments.    Reusable is key word here.   To make programming easier, we don't want to have to write every project from the a blank page to completion. And we rarely have to.   Generally most people will wrap common blocks of code into a function then when they need this operation (whatever the code block does) we just call the function. 

    This is one area where this program could really benefit from..   For example,   the loading code you're written is all custom.   To load a new sequence of the images we have cut and paste it together.  But really, we could spend 30 seconds a roll a function and never have to do this again!  Not only in this project, but in future one's also.  Where we could just cut and paste our common functions into our new project and we're up and running. 

    So this stuff

 

loadimage "gfx\c0001.png",301
loadimage "gfx\c0002.png",302
loadimage "gfx\c0003.png",303
loadimage "gfx\c0004.png",304
loadimage "gfx\c0005.png",305
loadimage "gfx\c0006.png",306
loadimage "gfx\c0007.png",307
loadimage "gfx\c0008.png",308
loadimage "gfx\c0009.png",309

loadimage "gfx\s0001.png",311
loadimage "gfx\s0002.png",312
loadimage "gfx\s0003.png",313
loadimage "gfx\s0004.png",314
loadimage "gfx\s0005.png",315
loadimage "gfx\s0006.png",316
loadimage "gfx\s0007.png",317
loadimage "gfx\s0008.png",318
loadimage "gfx\s0009.png",319

etc etc
 


could be done as


LoadImages("c", 9,301)
LoadImages("s", 9,311)

; out custom function load series of images
Function LoadImages(File$, NumberOfFrames, ImageIndex)
  for lp=1 to NumberOfFrames
     loadimage "gfx\"+file$+digits$(lp,4)+".png",ImageIndex
     inc ImageIndex
  next
EndFunction ImageIndex


    This example wraps,  loading a sequence of images into a common reusable function.  Basically we've made our own custom command.   So now we can load any sequence of frames into a series of image numbers by just calling it and passing the file name (without folder, and number/extension), the Number of frames in the sequence and the starting image number it should use.

     The benefits of this,  this that it means less code for use to write,  less code for us to debug and we can reuse this code in the next game, and the name game etc etc...  It also makes our programs easier for 3rd parties to read.. As long, we use meaningful names   :)

    Clearer Code means faster development (http://www.underwaredesign.com/forums/index.php?topic=2548.msg17252#msg17252)


Quotethis program is going to take me years to learn , but as i said im pretty dum anyway , but getting some nice results out of it , never going to be a pro or nothing

      The only part of the statement I'd even come close to agreeing with, is that yes,   programming can take years to learn.    It's a lot like learning chess in a way.    Anyway,  there's absolutely nothing dumb in your achievements thus far.  With each game  there's more and more growth !  -  Moreover, i'd say that  you're a very natural programmer as you've been routinely been getting better results than many of the self proclaimed pro's ever have in PB..   Strengthening your knowledge of programming mumbo jumbo,  will help you get more of those ideas out of your head and onto peoples screens...


Title: Re: Micky4fun's compo 2009 game blog
Post by: stevmjon on December 28, 2009, 06:03:51 PM
to micky4fun

i can't believe how fast you code. if i entered this competition it would take me a year to submit my entry...lol

i agree with kev, you will learn over time. i did 'spagetti code' for quite some time before i started to expand my knowledge. it is only recently i learnt about types, and i think they are great. they looked confusing to learn, so i avoided it. it was kev's advice that prompted me to read up on them.

things may look confusing or hard, but it's definetly worth experimenting and learning new things. you can only get better this way.


stevmjon

Title: Re: Micky4fun's compo 2009 game blog
Post by: micky4fun on December 30, 2009, 12:37:34 PM
Hi stevmjon

Thanks for your post ,
Quotei can't believe how fast you code. if i entered this competition it would take me a year to submit my entry...lol
well if only knew what i was doing it would be a lot quicker even , spend so much time trying to work things out its unreal ,
sure you guys that know lots more about programming could do it a lot quicker , but i do get a fair bit of spare time to tap away with , so i suppose its that i get more time than some on here.
but if i could code as fast as BlinkOk draws then ile have a game every day i think , hes so fast.
I count myself very lucky with PlayBasic , not only found a program that i can get something out of , but had the fortune of BlinkOk helping with gfx's and a forum that every ones very keen to help and very positive with eveything , i have had a great time and enjoy ever minute , some idea's seemed to have worked and other not , but im sure in a year or so from now things will start to click..
[quoteit is only recently i learnt about types, and i think they are great. they looked confusing to learn, so i avoided it][/quote]
yes one of the first things i learn't , as used in the 500 ballons demo , i mucked about with that demo so much until i learnt it 100%
even so i know there is a lot more to be learnt with types , dont think theres a game of mine that there not used.
Quotei did 'spagetti code' for quite some time before i started to expand my knowledge
i really hope to get this sorted out over time , as i have trouble reading it back after i go over so many lines in code , let along someone else

Kevin thanks for code snippets , will include this were i can

ok all the mini games nearly done now , just a few thinks left to do , so will be testing and tiding up with my duster , then post game

mick ;D
Title: Re: Micky4fun's compo 2009 game blog
Post by: kevin on December 31, 2009, 12:54:21 AM

Quotekevin thanks for code snippets , will include this were i can

  yeah, but that's not really the point I was getting at...  learning functions helps make writing programs easier,  faster and with less bugs.   
Title: Re: Micky4fun's compo 2009 game blog
Post by: LemonWizard on January 04, 2010, 06:45:05 AM

Good luck to you micky!!

Title: Re: Micky4fun's compo 2009 game blog
Post by: micky4fun on January 04, 2010, 05:26:20 PM
Hi LemonWizard ..

Good Luck to you and other left in as well mate,,

been good fun tapping away last few months as well as the frustration to , my game is now complete and all but ready to post , just going to do the instructions tomorrow and scoring system , then some play testing and sould be on forum by the 6th
wont add any screenies or anything as you have all seen them..


mick :)
Title: Re: Micky4fun's compo 2009 game blog
Post by: micky4fun on January 05, 2010, 01:30:59 PM
Hi all

first of all forgot to reply to ,
Quoteyeah, but that's not really the point I was getting at...  learning functions helps make writing programs easier,  faster and with less bugs.  
no i do know what you mean kevin ,

Ok here is my full game with instructions in readme txt , i will enter it now as i think its all ok now
please read the read me for outline of game as well ,

still open to some improvement i think here and there , but times up for me now as got things i must do in next day or 2


[plink] Download Rescue Me (http://www.underwaredesign.com/files/Micky4Fun/rescue_me.zip)[/plink]  the file is 4.1 meg


hope this how the entry must be presented , if not please inform me
i understand that souce in not required for entry , i will post this later as i have cut it down a lot already , and there is still a few things i can still cut.

good luck to all , great to be part of it
mick :)
Title: Re: Micky4fun's compo 2009 game blog , now finished..
Post by: Big C. on January 06, 2010, 02:07:46 AM
hey mick,

very, very good job... i'm very impressed from your game... superb gfx, sfx and gameplay... I hope you will participate us at your work in form of a tutorial  ;D

P.S. Do you think about to implement a Hiscore Table (http://www.underwaredesign.com/forums/index.php?topic=2400.msg16363#msg16363)?
Title: Re: Micky4fun's compo 2009 game blog , now finished..
Post by: u9 on January 07, 2010, 05:38:19 AM
Awesome Micky! I love it :)

I missed a little feedback on what was the best way to pick up the chicks, but i figured it out quickly though... also, how do i rescue the cat? ;)
Title: Re: Micky4fun's compo 2009 game blog , now finished..
Post by: u9 on January 07, 2010, 05:54:53 AM
And congratz to blinkok for a very nice theme all the way through. Looks very professional!
Title: Re: Micky4fun's compo 2009 game blog , now finished..
Post by: micky4fun on January 07, 2010, 06:06:08 AM
Hi

QuoteI love it, how do i rescue the cat?
yep thanks U9 did turn out quite well after a bit of tinkering around with orignal idea,
by bouncing the chick in the cats direction , she will pick it up for a bonus , also get chick on steacher with cat without chick walking for extra bonus.
instructions in readme file as well.

Quotevery, very good job... i'm very impressed from your game... superb gfx, sfx and gameplay... I hope you will participate us at your work in form of a tutorial
yep thanks Big C.
well sfx's , i did do a bit of searching for sounds that i thought fitted into game ,
yes i did my best with the gfx's , spent age's in paint , drawing , cutting and pasting them , after all that i stuck them all in recycle bin and used BlinkOk's gfx's instead , so a massive thanks to him there , and for idea's throughout the game.

QuoteDo you think about to implement a Hiscore Table?
yes would be a good idea i think , but looked at tutourial and did not fully understand it, so when i release the code maybe someone
cound fit it in , this way would be how to see how its done within a game , so i could use it again..

mick :)
Title: Re: Micky4fun's compo 2009 game blog , now finished..
Post by: kevin on January 07, 2010, 06:57:07 AM

  Mick, adding local highscores just requires some code to save the existing highscores either while the game is running or when the user quits.. plus some code to load this info back in...


// Game start up, reads the old high scores into memory (if any)

FileNameOfHighScores$="C:\Testing_High_Scores.TXT"

CurrentHighScore=LoadHighScore(FileNameOfHighScores$)
if CurrentHighScore=0
; No high score was set
print "no previous high score saved"
; set game deffault high score
CurrentHighScore=100
endif

; play the game
Score=rnd(1000)
print "STart game ...  playing game....you're dead.. "
print "Current HighScore:"+Str$(CurrentHighScore)
print "Current Score:"+Str$(Score)

if Score>CurrentHighScore
print "New High Score"
CurrentHighScore=Score
else
print "No new high score, better luck next time"
endif

print "PRess space to exit"

Sync
waitkey


// Game Close down

SaveHighScore(FileNameOfHighScores$,CurrentHighScore)






Function SaveHighScore(FileNameOfHighScores$, HighestScore)
if Fileexist(FileNameOfHighScores$) then deletefile FileNameOfHighScores$
Fh=writenewfile(FileNameOfHighScores$)
writestring fh,str$(HighestScore)
CloseFile fh
EndFunction


Function LoadHighScore(FileNameOfHighScores$)
if FileExist(FileNameOfHighScores$)
Fh=readnewfile(FileNameOfHighScores$)
HighestScore=ReadValue(fh)
CloseFile fh
endif
EndFunction  HighestScore

Title: Re: Micky4fun's compo 2009 game blog , now finished..
Post by: micky4fun on January 07, 2010, 04:23:32 PM
Hi Kevin

I just edited you'r code a little and put it into my game , nothing fancy , just saves highscore , saves to same folder as rescue me

thanks for the code , i didnt really have much idea how to do it , if i had more time i would have maybe done a top 10 with names , on another backdrop , but things here to do and would have needed help on code on how to do this , as files and file strings not my strong point
so i have replace the download with new one , same link as my game download post above
thanks
mick
Title: Re: Micky4fun's compo 2009 game blog , now finished..
Post by: kevin on January 10, 2010, 12:15:17 PM

Handling the more score isn't really that much of big deal,  There's an example in the source code board that's set up like a  Hi scores library (http://www.underwaredesign.com/forums/index.php?topic=2321.0)  which is provided for this very purpose.    Of course the cumbersome part is setting up the entry screen..  But, there's always next time
Title: Re: Micky4fun's compo 2009 game blog , now finished..
Post by: micky4fun on January 12, 2010, 05:08:13 PM
Hi all

Well , i feel a little disapointed that there was no other entries as looking at a few of them they did look quite good and was looking forward to seeing them in action , i hope everyone that entered the compo get the time to finish them , think ive been lucky to have the spare time to complete mine

Got to say a really big big thanks to BlinkOk who did all the gfx's for the game , without them the game would have not gone the way it did and would have not looked nowhere as nice at it does , thanks for jumping on board , so many thanks BlinkOk aka KAZOOWEE
also a big thank you to stevmjon for help with posting of angle question

Ok its not an OSCAR but its a big step for me in just over a year from my now simple boat racing game ,
just love this program so much ,

also thanks for the bucks in prize money , but the fun far outweighed this for me , will put this towards my holiday to Australia next year.

mick ;D
Title: Re: Micky4fun's compo 2009 game blog , now finished..
Post by: Vee on January 13, 2010, 10:27:08 AM
Big Congratulations for finishing this game and winning the Competition, you earned it :)!

About the game:
It looks very professional and polished, you put love into the details (Menu, flying birds, cats & much more) and thats important.
I like the first and the last part the best. The second one is also nice, especially visually with the multiple background-layers, but i think the controlsystem with the mouse is not perfect, buttons would have worked better here imo.
All in all it's a great game :)! My highscore is 101000 btw

Looking forward to future games from you!
Title: Re: Micky4fun's compo 2009 game blog , now finished..
Post by: LemonWizard on January 14, 2010, 07:19:17 PM

Congragulations Mickey.
You deserve this one.
I just couldnt' finish my game in time.
Title: Re: Micky4fun's compo 2009 game blog , now finished..
Post by: stevmjon on January 15, 2010, 01:57:14 AM
congratulations micky4fun

glad to help with the angle question. kev pointed out what to do, i just added it to the code.
i enjoy helping people when i can.

i think your game is well presented, easy to pick-up on and play, and has a complete feeling to it.  it is enjoyable and fun.

i am still amazed at how fast you code. you are very good at following through with projects.
you must be a highly motivated person. i wish i had some of that...lol

looking forward to your next project.

  keep up the good work,  stevmjon
Title: Re: Micky4fun's compo 2009 game blog , now finished..
Post by: micky4fun on January 15, 2010, 02:56:57 AM
Hi LemonWizard

i was sorry to see that you and chanthorn did not finish your games in time , and was a shame that deano's pc broke down ,
but i hope all of you get the time to finish off the projects you all started as they all looked nice.

Hi stevmjon

yep thanks again , i find everyone on here very helpfull, great bunch of guys ,
Quotei am still amazed at how fast you code. you are very good at following through with projects.
you must be a highly motivated person. i wish i had some of that...lol
well i have been lucky in at least 3 projects with BlinkOk jumping on board , once you get some great graphics to play with it boosts you up
into getting the game up and running , i have been playing games for years now well at least 30 years , and one thing BlinkOk did say a while back
that struck a cord with me is that to keep the game flowing , and hes bang on the money with that ,
as for the speed of programming , well i could be a lot faster if when i ran into a problem i just posted for an answer , but i do try to suss it out myself
and sometimes its took me 3 day to either suss it out or post question ,
thinks what Kevin did a while back with my froggie game was amazing , he re-write the game in 4 hours , i know he said he had all the bits of the jigsaw , but still takes some doing

if you had all the gfx's already done for you stevmjon im sure you would do it a lot faster than me , as you know the coding much better than me

thanks for all the comments , and for the next few more days i thinking about what to do next ,
the biker boy game is on slight hold at the moment as i have no idea how to do the iso aspect of it , so may just do a 2d version

mick :)

Title: Re: Micky4fun's compo 2009 game blog , now finished..
Post by: BlinkOk on March 06, 2010, 03:28:59 PM
hey mick, i though maybe we could have a crack at this intel AppUp thingy (http://appdeveloper.intel.com/en-us/article/million-dollar-development-fund-details).
we could make the game similar to this one (http://toucharcade.com/2009/10/08/titanic-rescue-save-gentlemen-from-a-sinking-ship/), only using the chick/building/ambo rather than the guy/ship/lifeboats.
all the assets are pretty much done (i think we would need to do a different title and highscore and some code changes) but essentially the mechanic is similar.
what do you think? couple a bucks for a few days work

i think you need to look at the API and make sure you can deal with it.
Title: Re: Micky4fun's compo 2009 game blog , now finished..
Post by: micky4fun on March 11, 2010, 02:33:32 AM
Hi Blinkok

yep this game does look quite simular to the rescue me game , and all the gfx's are done like you say just a few changes would be needed to come up with something
the only thing im not sure about is
Quotei think you need to look at the API and make sure you can deal with it.
can you elaborate a bit more what this is please

thanks
mick :)
Title: Re: Micky4fun's compo 2009 game blog , now finished..
Post by: BlinkOk on March 11, 2010, 01:22:13 PM
i dunno. thats one for kevin i think.
Title: Re: Micky4fun's compo 2009 game blog , now finished..
Post by: BlinkOk on March 17, 2010, 08:52:45 PM
are we on with this one? is the api (http://appdeveloper.intel.com/en-us/sdk) ok?
Title: Re: Micky4fun's compo 2009 game blog , now finished..
Post by: micky4fun on March 21, 2010, 06:21:46 PM
hi BlinkOk

i have hade a good look at the api and i dont really think im going to suss this out at all , let along in the time frame i have , so im gonner have to reluctantly pass on this one ,
i did like the game idea though , im still up in the air here at the moment job wise and trouble with job wise , thats why i have not been about , i just cant concerntrate at the moment
i am really iching to get cracking with more stuff mainly touchscreen games at the moment , but just cant get started yet

thanks
mick ;D
Title: Re: Micky4fun's compo 2009 game blog , now finished..
Post by: BlinkOk on March 21, 2010, 10:32:04 PM
no worries at all mick. maybe another time