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WIP: Tommy's Tomb

Started by thaaks, June 03, 2008, 08:29:16 AM

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thaaks

Some progress over the weekend:
Fixed the graphics bug (removed and reloaded images, but sprites where still storing the old image index), added game state transitions (life lost, game over), added game message which pauses the game for a while (enter level, life lost) to allow player to "refocus", added highscore table (no score entering yet) and some sounds. Also added a credits scroller on the title screen.

What's left to do?


  • entering highscore,
  • about screen,
  • options screen with volume control,
  • instructions screen,
  • at least 4 more levels,
  • game won screen,
  • more level detail graphics,
  • more sounds,
  • more animations.

I doubt that I'll manage all of this in the last two nights left. So I need to drop some stuff and add it to the "final version"...

Good night,
Tommy

thaaks

Progress tonight:

  • Highscores done,
  • About screen done,
  • Instructions screen done,
  • Game won screen done,
  • ingame logic improved (life lost circumstances),
  • some sounds added,
  • improved fonts.

Skipped for the competition entry (but not for the final release after the competition ended!):

  • Options screen with volume control,
  • more animations.

Left for tomorrow night (my last coding night):

  • at least 4 more levels,
  • more level detail graphics,
  • a few more enemies with basic animations,
  • zip it all up and send it to Kevin!

So, one o' clock in the morning again, out of bed at 6:30 - good night, fellas!

Cheers,
Tommy

thaaks

I'm done. I got all my todo's for tonight done and declare the game ready for the judges  ::)

So I just sent the email to Kevin containing the zip of "Who stole Waldo?".
Again it's way past midnight but who cares  ;)

Some screen shots to wet your appetite!

May the best entry win - wish me luck  ;D

Cheers,
Tommy

slayer93

Ha, looks awesome, nice job ;)