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Building a 3D Ray Tracer  By stevmjon

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A nicer sprite integration.

Started by LemonWizard, May 27, 2009, 07:21:27 PM

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LemonWizard

What I'm doing right now is familiarizing myself with the sprite system of playbasic.

My plan is to try a hybrid.
I'm going to use an array to mirror the map system itself.
And the sprites are going to have very specific and custom collision detection routines.
I want object behaviors, and I'm going to try creating sprites as instances of a parent object.
Right now, I'm working on different physics stuff. This is going to become a sonic/donkey kong country style 2d engine at some point.

Hopefully I can build on it.

Screenshot below:



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