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News: For Fox's Sake  Excellent Work In Progress including source Code and development ideas (Aug->Oct,2012)
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Author Topic: My first Game: Happy Diver  (Read 974 times)
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« on: April 29, 2012, 09:09:55 AM »


Hello Community!

I would like to release my game, but I have read that it is only possible to
attach files until 3,5 MB.
The game size is zipped about 7,6 MB including the media files.
Where can I publish the game? I would like to publish the source code too!

Thanks for answers.

Sigtrygg

My other games

 Hell Eagle


HappyDiver1.jpg (54.4 KB, 1024x768 - viewed 45 times.)

HappyDiver2.jpg (59.94 KB, 1024x768 - viewed 51 times.)

HappyDiver3.jpg (39.94 KB, 1024x768 - viewed 47 times.)
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« Reply #1 on: April 29, 2012, 10:34:56 AM »

looks interesting ^__^

i think you can try to upload game in this link:
http://rghost.ru/
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« Reply #2 on: April 29, 2012, 12:33:28 PM »

Thank you, ATLUS!

I have done it so!

http://rghost.net/37830852

The source-code is included into the zip-file.
Of course, the code isn't optimized, but it works!  Smiley
The highscore can be saved.
The music is from: http://incompetech.com/m/c/royalty-free/
Have much fun!

Sigtrygg
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« Reply #3 on: April 29, 2012, 01:51:21 PM »

good first game!!!
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« Reply #4 on: April 29, 2012, 02:40:03 PM »

well done! very good for a first try!
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« Reply #5 on: April 29, 2012, 08:36:23 PM »

very nice. good game
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« Reply #6 on: April 30, 2012, 01:49:38 PM »

Thank you for the nice feedback!

I saw the source code of Lunar Lander from monkeybot.
It works very good!  Smiley
It seems to my a good base for games like Oids or SpaceTaxi.
Is it allowed to use this source code for own games?

Greetings

Sigtrygg
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« Reply #7 on: April 30, 2012, 02:28:00 PM »

you should take the time to rewrite it,You won't learn much with cut and paste.
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« Reply #8 on: April 30, 2012, 02:44:07 PM »

Yes, I agree with you, that it is important to know how the code works.
I'll try to solve it by myself. I like physics  Smiley

Greetings by

Sigtrygg
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« Reply #9 on: May 01, 2012, 12:21:30 PM »

looks really nice, Smiley and it plays great! congrats!
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« Reply #10 on: May 01, 2012, 12:23:59 PM »

Thanks! Your Achery Simulator, too!!  Smiley
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« Reply #11 on: May 11, 2012, 08:58:47 PM »

i like how you made the cave walls a sprite, with pixel perfect collisions. saves a lot of time.

cool little game, this is a good start.

  stevmjon
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re-starting my platform game from scratch...determined to release a demo!
...if i can stop playing 'Skyrim' that is. oh look, another game expansion. must download now.
Member

« Reply #12 on: May 12, 2012, 11:39:07 AM »

Hello Stevmjon!

I am glad, that you like my game. It was very easy to create the underwaterworld with paint, but I think
now that there is needed less memory, if you save the pictures as png instead of bmp.
In my next project I try to use world with camera, because the scrolling works very nice with it.
It will be a cavegame too, but with a litle spacecraft that move against gravity and has to accelerate like
an asteroid-spacecraft. Of course, I think it will takes still a lot of time, because I don't have much time
for programming. But if it is finished I will post it together with source code and media files and i would
be glad, if something can be used for other games of the community.
Greetings by

Sigtrygg
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« Reply #13 on: May 18, 2012, 04:56:33 PM »

Hi all

great first game Sigtrygg , i agre with stevmjon , good idea using a sprite as the cave walls , nice game that plays nicley

mick
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