|
Member
|
 |
« on: April 29, 2012, 09:09:55 AM » |
|
Hello Community! I would like to release my game, but I have read that it is only possible to attach files until 3,5 MB. The game size is zipped about 7,6 MB including the media files. Where can I publish the game? I would like to publish the source code too! Thanks for answers. Sigtrygg My other games Hell Eagle
|
HappyDiver1.jpg (54.4 KB, 1024x768 - viewed 45 times.)
HappyDiver2.jpg (59.94 KB, 1024x768 - viewed 51 times.)
HappyDiver3.jpg (39.94 KB, 1024x768 - viewed 47 times.)
|
|
|
Logged
|
|
|
|
|
Member
|
 |
« Reply #1 on: April 29, 2012, 10:34:56 AM » |
|
looks interesting ^__^ i think you can try to upload game in this link: http://rghost.ru/
|
|
|
|
|
Logged
|
|
|
|
|
|
|
Member
|
 |
« Reply #3 on: April 29, 2012, 01:51:21 PM » |
|
good first game!!!
|
|
|
|
|
Logged
|
|
|
|
|
Member
|
 |
« Reply #4 on: April 29, 2012, 02:40:03 PM » |
|
well done! very good for a first try!
|
|
|
|
|
Logged
|
|
|
|
|
Member
|
 |
« Reply #5 on: April 29, 2012, 08:36:23 PM » |
|
very nice. good game
|
|
|
|
|
Logged
|
|
|
|
|
Member
|
 |
« Reply #6 on: April 30, 2012, 01:49:38 PM » |
|
Thank you for the nice feedback! I saw the source code of Lunar Lander from monkeybot. It works very good!  It seems to my a good base for games like Oids or SpaceTaxi. Is it allowed to use this source code for own games? Greetings Sigtrygg
|
|
|
|
|
Logged
|
|
|
|
|
Member
|
 |
« Reply #7 on: April 30, 2012, 02:28:00 PM » |
|
you should take the time to rewrite it,You won't learn much with cut and paste.
|
|
|
|
|
Logged
|
|
|
|
|
Member
|
 |
« Reply #8 on: April 30, 2012, 02:44:07 PM » |
|
Yes, I agree with you, that it is important to know how the code works. I'll try to solve it by myself. I like physics  Greetings by Sigtrygg
|
|
|
|
|
Logged
|
|
|
|
|
Member
|
 |
« Reply #9 on: May 01, 2012, 12:21:30 PM » |
|
looks really nice,  and it plays great! congrats!
|
|
|
|
|
Logged
|
|
|
|
|
Member
|
 |
« Reply #10 on: May 01, 2012, 12:23:59 PM » |
|
Thanks! Your Achery Simulator, too!! 
|
|
|
|
|
Logged
|
|
|
|
|
Member
|
 |
« Reply #11 on: May 11, 2012, 08:58:47 PM » |
|
i like how you made the cave walls a sprite, with pixel perfect collisions. saves a lot of time.
cool little game, this is a good start.
stevmjon
|
|
|
|
|
Logged
|
re-starting my platform game from scratch...determined to release a demo! ...if i can stop playing 'Skyrim' that is. oh look, another game expansion. must download now.
|
|
|
|
Member
|
 |
« Reply #12 on: May 12, 2012, 11:39:07 AM » |
|
Hello Stevmjon!
I am glad, that you like my game. It was very easy to create the underwaterworld with paint, but I think now that there is needed less memory, if you save the pictures as png instead of bmp. In my next project I try to use world with camera, because the scrolling works very nice with it. It will be a cavegame too, but with a litle spacecraft that move against gravity and has to accelerate like an asteroid-spacecraft. Of course, I think it will takes still a lot of time, because I don't have much time for programming. But if it is finished I will post it together with source code and media files and i would be glad, if something can be used for other games of the community. Greetings by
Sigtrygg
|
|
|
|
|
Logged
|
|
|
|
|
Member
|
 |
« Reply #13 on: May 18, 2012, 04:56:33 PM » |
|
Hi all
great first game Sigtrygg , i agre with stevmjon , good idea using a sprite as the cave walls , nice game that plays nicley
mick
|
|
|
|
|
Logged
|
|
|
|
|