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Bilinear Filtering

Started by Kman1011, February 21, 2012, 09:17:20 PM

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Kman1011

Just wanted to show a screenie of some 3D work I've been working away at

I wanted to show how well bilinear filtering works as it smoothes out the texturemapping on close objects. It looks awsome!! Way to go PB! Taking to the next level!

I'll show some more later. this might not be easily visible.

Cheers,
Kman
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Kman1011

Here is prime example of how much better Bilinear Filtering Works using the TextureQuad function

It smooths out images using a blurring effect you commonly see in alot of professional 3D Graphic games

Ahh... Another visitor. Stay awhile....STAY FOREVER!!!...MWA-HA-HA-HA

kevin

#2
 Haven't seen this for a while, looking like it's come along pretty well.   Might be worth trying to sub divide the close wall segments to keep the perspective.   Won't stop the 'stretching' but just minimize it.  Could probably get away with only the nearest cube volumes around the camera.   The Textured Cube demo from the example pack does something similar.