News:

Function Finder  Find all the functions within source code files

Main Menu

Mappy Library

Started by kevin, February 04, 2005, 09:55:44 AM

Previous topic - Next topic

kevin


  The included PlayBASIC code imports a mappy map files and translates them to a PB maps..   After it's loaded you can just draw them like normal..

 * Note,  it doesn't animation or overlays...  So it's probably best suited to people wanting to use mappy for 2D scrolling games (platformers/shooters..) at the moment

 I might update this again later..

Calypson

Very very old thread, I know - but just wanted to thank you for putting this together.  Very very helpful

kevin


This is completely obsolete, use the SLIB version that ships with PB.   ie.  #include "Mappy"

Calypson

it took a bit more effort to get the SLIB version to work, but i did.  Thanks again

Calypson

#4
I'm having a hard time finding which variables hold which information in this library.  I'm trying to perform a "checkmapimpact" command on the Mappy map i have loaded in.  When my map file was only 1 layer I used "Mappy.PBmap" to identify the map, but since I've added another layer, I get an error after compiling saying "Map #7 does not exist".

should I be using a different variable to identify the mappy map?