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20 Years since Thesius XII

Started by kevin, February 01, 2014, 10:14:08 AM

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kevin

  wow, can't believe I forget.. but it's been over 20 years now since starting Thesius XII on the ‪#‎Amiga‬

  Download  Thesius XII

  Related links:

      Thesius XII FULL 2003 Re-release
      UnderwareDesign.com - Retro Amiga Tech Demo Videos      
      Thesius XII (The Making Of)





Thesius XII Intro  (Amiga Game)


  This is the complete Title / Intro from our 1995 Amiga game called Thesius XII.   Sadly the game was never 100% finished,  but even so, back around 2000/2001 we released an 'as is' version with three levels, but it's missing lots of polish.

 Thesius XII is yet another side scrolling shoot'em up game from those days, loosely inspired by such classics as R-Type & SilkWorm (was a big fan of that) and any other shooter of that time really.   The game was designed for stock Amiga 500 running 7mhz 68000cpu, 512K Memory and Original Chip Set.   The intro might look pretty plain today, but I remember it being fairly challenging to get the running at speed on the stock hardware.  
 
 If you into a bit of nostalgia, you can download Thesius XII from our site.

 Developed By:
 http://www.underwaredesign.com

 




Thesius XII Intro Options Screen (Amiga Game)

   This is a clip of the Intro / Options Screen from our 1995 Amiga game called Thesius XII.   The game was designed to be fairly flexible, so the user could enable or disable some of the key features during play.  For such things as the explosion particle count, parallax effects, sound and even some tweaks for homing missiles.

  The Homing missiles are probably my favourite section of code in the entire game.  I remember a lot of work into them at the time, and looking back they seems to work fairly well.






Thesius XII Level 01 Terminal (Amiga Game)


 This clip is from Level #1 Terminal  from our 1995 Amiga game called Thesius XII.   The terminal was meant to give the player a briefing about the up coming level as if there was some type of short to the game..but it's a shoot'em up... so... overkill... erm yeah... :)

  In retrospect, there's a lot more stuff going on it here than I remember, from dynamic palette and resolution splitting, through to wire frame vectors to chunky image scaling.     If you look closely (even in the video), you'll notice the screen is in both low and high resolution. The top section is in 32 colour low res (everything above the terminal window),  with palette splits on every scan line through the video window.    The terminal window at the bottom is in hires 16 colour. There's copper resolution switches on every scanline.. This makes the text in the terminal look a lot cleaner, but places a lot of extra drag from gfx hardware.   Making it one of the hardest parts to write at the time..  







Thesius XII - High Score Entry

 This is a clip of the High Score entry screen from our 1995 Amiga game called Thesius XII.   Looking back on it, this is perhaps my favourite piece of music in the game,  even visually I'm fairly happy with it.
 
Art By: Ben Hemming
Music By: Lars Jensen
Code By:  http://www.underwaredesign.com


 





And yeah I'm well aware there's no game footage, as whenever I compress the stream all the sync gets completely lost...  


buggage

What's there still looks good today, despite its age :)